Module:Skills/LB1

local skills = { ['Fire'] = { cost = '2 MP', effect = 'Weak Fire damage to a 1 enemy', },	['Blaze 1'] = { cost = '5 MP', effect = 'Fire damage to a group of enemies', },	['Blaze 2'] = { cost = '18 MP', effect = 'Strong Fire damage to a group of enemies', },	['Flare 1'] = { cost = '12 MP', effect = 'Fire damage to all enemies', },	['Flare 2'] = { cost = '25 MP', effect = 'Strong Fire damage to all enemies', },	['Freeze'] = { cost = '2 MP', effect = 'Weak Ice damage to 1 enemy', },	['Ice 1'] = { cost = '5 MP', effect = 'Ice damage to a group of enemies', },	['Ice 2'] = { cost = '18 MP', effect = 'Strong Ice damage to a group of enemies', },	['Icy 1'] = { cost = '12 MP', effect = 'Strong Ice damage to all enemies', },	['Icy 2'] = { cost = '25 MP', effect = 'Strong Ice damage to all enemies', },	['Geo'] = { cost = '2 MP', effect = 'Weak elec damage to a 1 enemy', },	['Shock 1'] = { cost = '5 MP', effect = 'Elec damage to a group of enemies', },	['Shock 2'] = { cost = '18 MP', effect = 'Strong Elec damage to a group of enemies', },	['Spark 1'] = { cost = '12 MP', effect = 'Strong Elec damage to all enemies', },	['Spark 2'] = { cost = '25 MP', effect = 'Strong Elec damage to all enemies', },	['Impact 1'] = { cost = '4 MP', effect = 'Weak force damage to a group of enemies', },	['Impact 2'] = { cost = '8 MP', effect = 'Force damage to a group of enemies', },	['Impact 3'] = { cost = '14 MP', effect = 'Heavy Force damage to all enemies', },	['Force'] = { cost = '30 MP', effect = 'Heavy Force damage to all enemies', },	['Holy 1'] = { cost = '2 MP', effect = 'Cast 2 turns in a row for heavy damage', },	['Holy 2'] = { cost = '6 MP', effect = 'Cast 3 turns in a row for severe damage', },	['Holy 3'] = { cost = '12 MP', effect = 'Cast 4 turns in a row for extremely severe damage', },	['Curse 1'] = { cost = '12 MP', effect = 'Instantly kills a group of enemies', },	['Curse 2'] = { cost = '18 MP', effect = 'Instantly kills all enemies', },	['Absorb'] = { cost = '0 MP', effect = 'Absorb MP from one enemy', },	['Mute 2'] = { cost = '11 MP', effect = 'Mute all enemies', },	['Sleep 1'] = { cost = '5 MP', effect = 'Put one group of enemies to sleep', },	['Sleep 2'] = { cost = '8 MP', effect = 'Put all enemies to sleep', },	['Confuse 1'] = { cost = '4 MP', effect = 'Confuse one group of enemies', },	['Confuse 2'] = { cost = '7 MP', effect = 'Confuse all enemies', },	['Daze'] = { cost = '10 MP', effect = 'Inflict all enemies with confusion and sleep', },	['Venom'] = { cost = '12 MP', effect = 'Poison a group of enemies', },	['Offense Up'] = { cost = '15 MP', effect = "Increase party's attack power", },	['Defense Up'] = { cost = '8 MP', effect = "Increase party's defense", },	['Def Down 1'] = { cost = '10 MP', effect = "Decrease enemy group's defense", },	['Def Down 2'] = { cost = '20 MP', effect = "Decrease all enemies' defense", },	['Heal 1'] = { cost = '4 MP', effect = 'Recover HP for one character', },	['Heal 2'] = { cost = '8 MP', effect = 'Moderate HP recovery for one character', },	['Heal 3'] = { cost = '25 MP', effect = 'Large HP recovery for one character', },	['Heal All 1'] = { cost = '10 MP', effect = 'Recover HP for all characters', },	['Heal All 2'] = { cost = '28 MP', effect = 'Moderate HP recovery for all characters', },	['Heal All 3'] = { cost = '50 MP', effect = 'Large HP recovery for all characters', },	['Cure Poison'] = { cost = '5 MP', effect = 'Cures poison from one character', },	['Cure Paralys'] = { cost = '7 MP', effect = 'Cures paralysis from one character', },	['Recover'] = { cost = '2 MP', effect = 'Recover ailments for one character', },	['Recover All'] = { cost = '5 MP', effect = 'Recover all ailments for party', },	['Revive 1'] = { cost = '20 MP', effect = 'Revive one character (may fail)', },	['Revive 2'] = { cost = '30 MP', effect = 'Revive one character', },	['Combine'] = { cost = '5 MP', effect = 'Fuse monsters', },	['Avoid'] = { cost = '3 MP', effect = 'Avoid encounters with weak enemies', },	['Escape'] = { cost = '10 MP', effect = 'Teleport to dungeon entrance', }, } local aliases = { -- Alternative name = Name used as key in data table. ["Defense Down 1"] = "Def Down 1", ["Defense Down 2"] = "Def Down 2", }

return { skills = skills, aliases = aliases, }

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