Module:Skills/P5S

local skills = { ['Lunge'] = { name = 'Lunge', cost = '5% HP', effect = 'Light Physical damage to a narrow range.', },	['Cleave'] = { name = 'Cleave', cost = '6% HP', effect = 'Light Physical damage to a narrow range with medium chance of Critical.', },	['Giant Slice'] = { name = 'Giant Slice', cost = '9% HP', effect = 'Medium Physical damage to a narrow range.', },	['Assault Dive'] = { name = 'Assault Dive', cost = '13% HP', effect = 'Heavy Physical damage to a narrow range.', },	['Megaton Raid'] = { name = 'Megaton Raid', cost = '16% HP', effect = 'Severe Physical damage to a narrow range.', },	['Sword Dance'] = { name = 'Sword Dance', cost = '21% HP', effect = 'Colossal Physical damage to a narrow range.', },	['Brave Blade'] = { name = 'Brave Blade', cost = '24% HP', effect = 'Colossal Physical damage to a narrow range.', },	["God's Hand"] = { name = "God's Hand", cost = '25% HP', effect = 'Colossal Physical damage to a narrow range.', },	['Double Fangs'] = { name = 'Double Fangs', cost = '10% HP', effect = 'Light Physical damage to a narrow range 2x.', },	['Myriad Slashes'] = { name = 'Myriad Slashes', cost = '20% HP', effect = 'Medium Physical damage to a narrow range 2x to 3x.', },	['Tempest Slash'] = { name = 'Tempest Slash', cost = '17% HP', effect = 'Miniscule Physical damage to a narrow range 3x to 5x.', },	['Dream Needle'] = { name = 'Dream Needle', cost = '8% HP', effect = 'Light Physical damage to a narrow range. Medium chance of Sleep.', },	['Terror Claw'] = { name = 'Terror Claw', cost = '8% HP', effect = 'Light Physical damage to a narrow range. Medium chance of Fear.', },	['Headbutt'] = { name = 'Headbutt', cost = '9% HP', effect = 'Medium Physical damage to a narrow range. Medium chance of Forget.', },	['Hysterical Slap'] = { name = 'Hysterical Slap', cost = '9% HP', effect = 'Medium Physical damage to a narrow range. Medium chance of Rage.', },	['Brain Shake'] = { name = 'Brain Shake', cost = '9% HP', effect = 'Medium Physical damage to a narrow range. Medium chance of Brainwash.', },	['Sledgehammer'] = { name = 'Sledgehammer', cost = '10% HP', effect = 'Medium Physical damage to a narrow range. Medium chance of Dizzy.', },	['Miracle Punch'] = { name = 'Miracle Punch', cost = ' - ', effect = 'Deals heavy physical damage to enemies within range with high critical chance.', }, --Wide range physical ['Vajra Blast'] = { name = 'Vajra Blast', cost = '14% HP', effect = 'Medium Physical damage to a wide range.', },	['Vicious Strike'] = { name = 'Vicious Strike', cost = '18% HP', effect = 'Medium Physical damage to a wide range.', },	['Heat Wave'] = { name = 'Heat Wave', cost = '20% HP', effect = 'Heavy Physical damage to a wide range.', },	['Vorpal Blade'] = { name = 'Vorpal Blade', cost = '23% HP', effect = 'Severe Physical damage to a wide range.', },	['Gigantomachia'] = { name = 'Gigantomachia', cost = '25% HP', effect = 'Colossal Physical damage to a wide range.', },	['Deathbound'] = { name = 'Deathbound', cost = '22% HP', effect = 'Medium Physical damage to a wide range 1x to 2x.', },	['Rampage'] = { name = 'Rampage', cost = '13% HP', effect = 'Light Physical damage to a wide range 1x to 3x.', },	['Agneyastra'] = { name = 'Agneyastra', cost = '24% HP', effect = 'Medium Physical damage to a wide range 1x to 3x.', },	['Swift Strike'] = { name = 'Swift Strike', cost = '17% HP', effect = 'Light Physical damage to a wide range 3x to 4x.', },	['Hassou Tobi'] = {--Yoshutsune name = 'Hassou Tobi', cost = '25% HP', effect = 'Light Physical damage to a wide range 8x.', },	['Memory Blow'] = { name = 'Memory Blow', cost = '15% HP', effect = 'Light Physical damage to a wide range. Low chance of Forget.', },	['Dormin Rush'] = { name = 'Dormin Rush', cost = '16% HP', effect = 'Medium Physical damage to a wide range. Low chance of Sleep.', },	['Oni-Kagura'] = { name = 'Oni-Kagura', cost = '16% HP', effect = 'Medium Physical damage to a wide range. Low chance of Rage.', },	['Mind Slice'] = { name = 'Mind Slice', cost = '16% HP', effect = 'Medium Physical damage to a wide range. Low chance of Confuse.', },	['Flash Bomb'] = { name = 'Flash Bomb', cost = '19% HP', effect = 'Medium Physical damage to a wide range. Low chance of Dizzy.', },	['Bloodbath'] = { name = 'Bloodbath', cost = '19% HP', effect = 'Medium Physical damage to a wide range. Low chance of Fear.', },	['Brain Buster'] = { name = 'Brain Buster', cost = '21% HP', effect = 'Heavy Physical damage to a wide range. Low chance of Brainwash.', }, --Gun ['Snap'] = { name = 'Snap', cost = '16% HP', effect = 'Medium Gun damage to an area of foes.', },	['One-shot Kill'] = { name = 'One-shot Kill', cost = '30% HP', effect = 'Severe Gun damage to an area of foes with very high chance of Critical.', },	['Triple Down'] = { name = 'Triple Down', cost = '24% HP', effect = 'Light Gun damage to a wide area of foes 3x.', },	['Riot Gun'] = { name = 'Riot Gun', cost = '40% HP', effect = 'Severe Gun damage to a wide area of foes with very high chance of Critical.', }, --Fire ['Agi'] = { name = 'Agi', cost = '8 SP', effect = 'Light Fire damage to an area of foes. Rare chance of Burn.', },	['Agilao'] = { name = 'Agilao', cost = '14 SP', effect = 'Medium Fire damage to an area of foes. Rare chance of Burn.', },	['Agidyne'] = { name = 'Agidyne', cost = '24 SP', effect = 'Heavy Fire damage to an area of foes. Rare chance of Burn.', },	['Inferno'] = { name = 'Inferno', cost = '36 SP', effect = 'Severe Fire damage to an area of foes. Rare chance of Burn.', },	['Maragi'] = { name = 'Maragi', cost = '10 SP', effect = 'Light Fire damage to a wide area of foes. Rare chance of Burn.', },	['Maragion'] = { name = 'Maragion', cost = '16 SP', effect = 'Medium Fire damage to a wide area of foes. Rare chance of Burn.', },	['Maragidyne'] = { name = 'Maragidyne', cost = '26 SP', effect = 'Heavy Fire damage to a wide area of foes. Rare chance of Burn.', },	['Blazing Hell'] = { name = 'Blazing Hell', cost = '54 SP', effect = 'Severe Fire damage to a wide area of foes. Rare chance of Burn.', },	['Mararagidyne'] = { name = 'Mararagidyne', cost = '-', effect = 'Severe Fire damage to a wide range. Rare chance of Burn.', }, --Ice ['Bufu'] = { name = 'Bufu', cost = '8 SP', effect = 'Light Ice damage to an area of foes. Rare chance of Freeze.', },	['Bufula'] = { name = 'Bufula', cost = '14 SP', effect = 'Medium Ice damage to an area of foes. Rare chance of Freeze.', },	['Bufudyne'] = { name = 'Bufudyne', cost = '24 SP', effect = 'Heavy Ice damage to an area of foes. Rare chance of Freeze.', },	['Diamond Dust'] = { name = 'Diamond Dust', cost = '36 SP', effect = 'Severe Ice damage to an area of foes. Rare chance of Freeze.', },	['Mabufu'] = { name = 'Mabufu', cost = '10 SP', effect = 'Light Ice damage to a wide area of foes. Rare chance of Freeze.', },	['Mabufula'] = { name = 'Mabufula', cost = '16 SP', effect = 'Medium Ice damage to a wide area of foes. Rare chance of Freeze.', },	['Mabufudyne'] = { name = 'Mabufudyne', cost = '22 SP', effect = 'Heavy Ice damage to a wide area of foes. Rare chance of Freeze.', },	['Ice Age'] = { name = 'Ice Age', cost = '38 SP', effect = 'Severe Ice damage to a wide area of foes. Rare chance of Freeze.', }, --Electric ['Zio'] = { name = 'Zio', cost = '8 SP', effect = 'Light Elec damage to an area of foe. Rare chance of Shock.', },	['Zionga'] = { name = 'Zionga', cost = '14 SP', effect = 'Medium Elec damage to an area of foe. Rare chance of Shock.', },	['Ziodyne'] = { name = 'Ziodyne', cost = '24 SP', effect = 'Heavy Elec damage to an area of foe. Rare chance of Shock.', },	['Thunder Reign'] = { name = 'Thunder Reign', cost = '32 SP', effect = 'Severe Elec damage to an area of foe. Rare chance of Shock.', },	['Mazio'] = { name = 'Mazio', cost = '10 SP', effect = 'Light Elec damage to a wide area of foes. Rare chance of Shock.', },	['Mazionga'] = { name = 'Mazionga', cost = '16 SP', effect = 'Medium Elec damage to a wide area of foes. Rare chance of Shock.', },	['Maziodyne'] = { name = 'Maziodyne', cost = '26 SP', effect = 'Heavy Elec damage to a wide area of foes. Rare chance of Shock.', },	['Wild Thunder'] = { name = 'Wild Thunder', cost = '38 SP', effect = 'Severe Elec damage to a wide area of foes. Rare chance of Shock.', }, --Wind ['Garu'] = { name = 'Garu', cost = '6 SP', effect = 'Light Wind damage to an area of foes. Technical dmg: Burn.', },	['Garula'] = { name = 'Garula', cost = '12 SP', effect = 'Medium Wind damage to an area of foes. Technical dmg: Burn.', },	['Garudyne'] = { name = 'Garudyne', cost = '22 SP', effect = 'Heavy Wind damage to an area of foes. Technical dmg: Burn.', },	['Panta Rhei'] = { name = 'Panta Rhei', cost = '34 SP', effect = 'Severe Wind damage to an area of foes. Technical dmg: Burn.', },	['Magaru'] = { name = 'Magaru', cost = '8 SP', effect = 'Light Wind damage to a wide range. Technical dmg: Burn.', },	['Magarula'] = { name = 'Magarula', cost = '14 SP', effect = 'Medium Wind damage to a wide range. Technical dmg: Burn.', },	['Magarudyne'] = { name = 'Magarudyne', cost = '24 SP', effect = 'Heavy Wind damage to a wide range. Technical dmg: Burn.', },	['Vacuum Wave'] = { name = 'Vacuum Wave', cost = '36 SP', effect = 'Severe Wind damage to a wide range. Technical dmg: Burn.', }, --Psy ['Psi'] = { name = 'Psi', cost = '8 SP', effect = 'Light Psy damage to an area of foes. Technical dmg: Mental ailment.', },	['Psio'] = { name = 'Psio', cost = '14 SP', effect = 'Medium Psy damage to an area of foes. Technical dmg: Mental ailment.', },	['Psiodyne'] = { name = 'Psiodyne', cost = '24 SP', effect = 'Heavy Psy damage to an area of foes. Technical dmg: Mental ailment.', },	['Psycho Force'] = { name = 'Psycho Force', cost = '36 SP', effect = 'Severe Psy damage to an area of foes. Technical dmg: Mental ailment.', },	['Mapsi'] = { name = 'Mapsi', cost = '10 SP', effect = 'Light Psy damage to a wide range. Technical dmg: Mental ailment.', },	['Mapsio'] = { name = 'Mapsio', cost = '16 SP', effect = 'Medium Psy damage to a wide range. Technical dmg: Mental ailment.', },	['Mapsiodyne'] = { name = 'Mapsiodyne', cost = '26 SP', effect = 'Heavy Psy damage to a wide range. Technical dmg: Mental ailment.', },	['Psycho Blast'] = { name = 'Psycho Blast', cost = '38 SP', effect = 'Severe Psy damage to a wide range. Technical dmg: Mental ailment.', }, --Nuclear ['Frei'] = { name = 'Frei', cost = '8 SP', effect = 'Light Nuclear damage to an area of foes. Technical dmg: Burn/Freeze/Shock.', },	['Freila'] = { name = 'Freila', cost = '14 SP', effect = 'Medium Nuclear damage to an area of foes. Technical dmg: Burn/Freeze/Shock.', },	['Freidyne'] = { name = 'Freidyne', cost = '24 SP', effect = 'Heavy Nuclear damage to an area of foes. Technical dmg: Burn/Freeze/Shock.', },	['Atomic Flare'] = { name = 'Atomic Flare', cost = '36 SP', effect = 'Severe Nuclear damage to an area of foes. Technical dmg: Burn/Freeze/Shock.', },	['Mafrei'] = { name = 'Mafrei', cost = '10 SP', effect = 'Light Nuclear damage to a wide range. Technical dmg: Burn/Freeze/Shock.', },	['Mafreila'] = { name = 'Mafreila', cost = '16 SP', effect = 'Medium Nuclear damage to a wide range. Technical dmg: Burn/Freeze/Shock.', },	['Mafreidyne'] = { name = 'Mafreidyne', cost = '26 SP', effect = 'Heavy Nuclear damage to a wide range. Technical dmg: Burn/Freeze/Shock.', },	['Cosmic Flare'] = { name = 'Cosmic Flare', cost = '38 SP', effect = 'Severe Nuclear damage to a wide range. Technical dmg: Burn/Freeze/Shock.', }, --Bless ['Kouha'] = { name = 'Kouha', cost = '8 SP', effect = 'Light Bless damage to a narrow range.', },	['Kouga'] = { name = 'Kouga', cost = '14 SP', effect = 'Medium Bless damage to a narrow range.', },	['Kougaon'] = { name = 'Kougaon', cost = '24 SP', effect = 'Heavy Bless damage to a narrow range.', },	['Makouha'] = { name = 'Makouha', cost = '10 SP', effect = 'Light Bless damage to a wide range.', },	['Makouga'] = { name = 'Makouga', cost = '16 SP', effect = 'Medium Bless damage to a wide range.', },	['Makougaon'] = { name = 'Makougaon', cost = '26 SP', effect = 'Heavy Bless damage to a wide range.', },	['Hama'] = { name = 'Hama', cost = '8 SP', effect = 'Low chance of insta-kill to an area of foes. Bless-type.', },	['Hamaon'] = { name = 'Hamaon', cost = '10 SP', effect = 'Medium chance of insta-kill to an area of foes. Bless-type.', },	['Mahama'] = { name = 'Mahama', cost = '14 SP', effect = 'Low chance of insta-kill to a wide area of foes. Bless-type.', },	['Mahamaon'] = { name = 'Mahamaon', cost = '18 SP', effect = 'Medium chance of insta-kill to a wide area of foes. Bless-type.', }, --Curse ['Eiha'] = { name = 'Eiha', cost = '8 SP', effect = 'Light Curse damage to an area of foes.', },	['Eiga'] = { name = 'Eiga', cost = '14 SP', effect = 'Medium Curse damage to an area of foes..', },	['Eigaon'] = { name = 'Eigaon', cost = '24 SP', effect = 'Heavy Curse damage to an area of foes.', },	['Maeiha'] = { name = 'Maeiha', cost = '10 SP', effect = 'Light Curse damage to a wide area of foes.', },	['Maeiga'] = { name = 'Maeiga', cost = '16 SP', effect = 'Medium Curse damage to a wide area of foes.', },	['Maeigaon'] = { name = 'Maeigaon', cost = '26 SP', effect = 'Heavy Curse damage to a wide area of foes.', },	['Mudo'] = { name = 'Mudo', cost = '8 SP', effect = 'Low chance of insta-kill to a wide area of foes. Curse-type.', },	['Mudoon'] = { name = 'Mudoon', cost = '12 SP', effect = 'Medium chance of insta-kill to a wide area of foes. Curse-type.', },	['Mamudo'] = { name = 'Mamudo', cost = '10 SP', effect = 'Low chance of insta-kill to a wide area of foes. Curse-type.', },	['Mamudoon'] = { name = 'Mamudoon', cost = '14 SP', effect = 'Medium chance of insta-kill to a wide area of foes. Curse-type.', },	['Die For Me!'] = {--Alice name = 'Die For Me!', cost = '20 SP', effect = 'High chance of insta-kill to a wide area of foes. Curse-type.', }, --Almighty ['Megido'] = { name = 'Megido', cost = '14 SP', effect = 'Medium Almighty damage to a wide area of foes.', },	['Megidola'] = { name = 'Megidola', cost = '24 SP', effect = 'Heavy Almighty damage to a wide area of foes.', },	['Megidolaon'] = { name = 'Megidolaon', cost = '36 SP', effect = 'Severe Almighty damage to a wide area of foes.', },	['Life Drain'] = { name = 'Life Drain', cost = '10 SP', effect = 'Drain HP from one foe. Almighty-type.', },	['Spirit Drain'] = {--Enemy exclusive name = 'Spirit Drain', cost = '0', effect = 'Drain SP from one foe. Almighty-type.', },	['Morning Star'] = {--Lucifer name = 'Morning Star', cost = '50 SP', effect = 'Colossal Almighty damage to a wide area of foes.', }, --Ailment magic --Physiological ailments ['Dazzler'] = { name = 'Dazzler', cost = '8 SP', effect = 'High chance of Dizzy to an area of foes.', },	['Nocturnal Flash'] = { name = 'Nocturnal Flash', cost = '10 SP', effect = 'Medium chance of Dizzy to a wide area of foes.', },	['Makajama'] = { name = 'Makajama', cost = '8 SP', effect = 'High chance of Forget to an area of foes.', },	['Makajamaon'] = { name = 'Makajamaon', cost = '10 SP', effect = 'Medium chance of Forget to a wide area of foes.', },	['Dormina'] = { name = 'Dormina', cost = '8 SP', effect = 'High chance of Sleep to an area of foes.', },	['Lullaby'] = { name = 'Lullaby', cost = '10 SP', effect = 'Medium chance of Sleep to a wide area of foes.', }, --Mental ailments ['Evil Touch'] = { name = 'Evil Touch', cost = '8 SP', effect = 'High chance of Fear to an area of foes.', },	['Evil Smile'] = { name = 'Evil Smile', cost = '10 SP', effect = 'Medium chance of Fear to a wide area of foes.', },	['Taunt'] = { name = 'Taunt', cost = '8 SP', effect = 'High chance of Rage to an area of foes.', },	['Wage War'] = { name = 'Wage War', cost = '10 SP', effect = 'Medium chance of inflicting Rage to a wide area of foes.', },	['Marin Karin'] = { name = 'Marin Karin', cost = '8 SP', effect = 'High chance of Brainwash to an area of foes.', },	['Brain Jack'] = { name = 'Brain Jack', cost = '10 SP', effect = 'Medium chance of Brainwash to a wide area of foes.', }, --Healing ['Dia'] = { name = 'Dia', cost = '6 SP', effect = 'Restore slight amount of HP of 1 ally.', },	['Diarama'] = { name = 'Diarama', cost = '16 SP', effect = 'Restore Medium amount of HP of 1 ally.', },	['Diarahan'] = { name = 'Diarahan', cost = '40 SP', effect = 'Fully restore HP of 1 ally.', },	['Media'] = { name = 'Media', cost = '14 SP', effect = 'Restore slight amount of HP of party.', },	['Mediarama'] = { name = 'Mediarama', cost = '32 SP', effect = 'Restore Medium amount of HP of party.', },	['Mediarahan'] = { name = 'Mediarahan', cost = '68 SP', effect = 'Fully restore HP of party.', },	['Salvation'] = { name = 'Salvation', cost = '84 SP', effect = 'Fully restore/revives HP and cures all non-special ailments for all allies.', },	['Recarm'] = { name = 'Recarm', cost = '24 SP', effect = 'Revive 1 ally with 50% HP.', },	['Samarecarm'] = { name = 'Samarecarm', cost = '48 SP', effect = 'Revive 1 ally with maximum HP.', },	['Amrita Drop'] = { name = 'Amrita Drop', cost = '4 SP', effect = 'Cure 1 ally of all non-special ailments.', },	['Amrita Shower'] = { name = 'Amrita Shower', cost = '8 SP', effect = 'Cure all allies of all non-special ailments.', }, --Stat modifiers 1 ['Tarukaja'] = { name = 'Tarukaja', cost = '12 SP', effect = 'Temporarily increase attack power for one ally.', },	['Matarukaja'] = { name = 'Matarukaja', cost = '24 SP', effect = 'Temporarily increase attack rate for all allies.', },	['Tarunda'] = { name = 'Tarunda', cost = '12 SP', effect = 'Temporarily decrease attack for an area of foes.', },	['Matarunda'] = { name = 'Matarunda', cost = '24 SP', effect = 'Decrease attack power of foes in a wide range a certain period of time.', },	['Rakukaja'] = { name = 'Rakukaja', cost = '12 SP', effect = 'Temporarily increase defense for one ally.', },	['Marakukaja'] = { name = 'Marakukaja', cost = '24 SP', effect = 'Temporarily increase defense rate for all allies.', },	['Rakunda'] = { name = 'Rakunda', cost = '12 SP', effect = 'Temporarily decrease defense for an area of foes.', },	['Marakunda'] = { name = 'Marakunda', cost = '24 SP', effect = 'Decrease defense of foes in a wide range for a certain period of time.', },	['Sukukaja'] = { name = 'Sukukaja', cost = '12 SP', effect = 'Temporarily increase Critical/auto-evade rate for one ally.', },	['Masukukaja'] = { name = 'Masukukaja', cost = '24 SP', effect = 'Temporarily increase Critical/auto-evade rate for all allies.', },	['Sukunda'] = { name = 'Sukunda', cost = '12 SP', effect = 'Temporarily decrease Critical/auto-evade rate for an area of foes.', },	['Masukunda'] = { name = 'Masukunda', cost = '24 SP', effect = 'Decrease agility of foes in a wide range for a certain period of time.', },	['Heat Riser'] = { name = 'Heat Riser', cost = '36 SP', effect = 'Temporarily Increase ATK/DEF and Critical/auto-evade rate of 1 ally for a certain period of time.', },	['Debilitate'] = { name = 'Debilitate', cost = '36 SP', effect = 'Temporarily decrease ATK/DEF and Critical/auto-evade rate for an area of foes.', }, --Stat modifiers 2 ['Charge'] = { name = 'Charge', cost = '26 SP', effect = 'Next physical attack deals double the damage.' },	['Concentrate'] = { name = 'Concentrate', cost = '26 SP', effect = 'Next magic attack deals double the damage.', }, --Shields ['Tetraja'] = { name = 'Tetraja', cost = '6 SP', effect = 'A barrier that nullifies an insta-kill once for one ally.', }, --Negation ['Dekaja'] = { name = 'Dekaja', cost = '6 SP', effect = 'Removes all stat buffs for all foes.', },	['Dekunda'] = { name = 'Dekunda', cost = '6 SP', effect = 'Removes all stat debuffs for all allies.', }, --Auto --Offensive ['Rebel Soul'] = { name = 'Rebel Soul', cost = 'Auto', effect = 'Improves rate for increasing Showtime Gauge.', },	['Knockdown Style'] = { name = 'Knockdown Style', cost = 'Auto', effect = 'Improves rate for decreasing Down Gauge when inflicting critical hits.', },	['Fire Boost'] = { name = 'Fire Boost', cost = 'Auto', effect = 'Strengthen Fire attacks by 25%.', },	['Ice Boost'] = { name = 'Ice Boost', cost = 'Auto', effect = 'Strengthen Ice attacks by 25%.', },	['Elec Boost'] = { name = 'Elec Boost', cost = 'Auto', effect = 'Strengthen Electric attacks by 25%.', },	['Wind Boost'] = { name = 'Wind Boost', cost = 'Auto', effect = 'Strengthen Wind attacks by 25%.', },	['Psy Boost'] = { name = 'Psy Boost', cost = 'Auto', effect = 'Strengthen Psy attacks by 25%.', },	['Nuke Boost'] = { name = 'Nuke Boost', cost = 'Auto', effect = 'Strengthen Nuclear attacks by 25%.', },	['Bless Boost'] = { name = 'Bless Boost', cost = 'Auto', effect = 'Strengthen (non-insta-death) Bless attacks by 25%.', },	['Curse Boost'] = { name = 'Curse Boost', cost = 'Auto', effect = 'Strengthen (non-insta-death) Curse attacks by 25%.', },	['Fire Amp'] = { name = 'Fire Amp', cost = 'Auto', effect = 'Strengthen Fire attacks by 50%.', },	['Ice Amp'] = { name = 'Ice Amp', cost = 'Auto', effect = 'Strengthen Ice attacks by 50%.', },	['Elec Amp'] = { name = 'Elec Amp', cost = 'Auto', effect = 'Strengthen Electric attacks by 50%.', },	['Wind Amp'] = { name = 'Wind Amp', cost = 'Auto', effect = 'Strengthen Wind attacks by 50%.', },	['Psy Amp'] = { name = 'Psy Amp', cost = 'Auto', effect = 'Strengthen Psy attacks by 50%.', },	['Nuke Amp'] = { name = 'Nuke Amp', cost = 'Auto', effect = 'Strengthen Nuclear attacks by 50%.', },	['Bless Amp'] = { name = 'Bless Amp', cost = 'Auto', effect = 'Strengthen (non-insta-death) Bless attacks by 50%.', },	['Curse Amp'] = { name = 'Curse Amp', cost = 'Auto', effect = 'Strengthen (non-insta-death) Curse attacks by 50%.', },	['Hama Boost'] = { name = 'Hama Boost', cost = 'Auto', effect = 'Enhance chance of Bless insta-death.', },	['Mudo Boost'] = { name = 'Mudo Boost', cost = 'Auto', effect = 'Enhance chance of Curse insta-death.', },	['Burn Boost'] = { name = 'Burn Boost', cost = 'Auto', effect = 'Enhance chance of inflicting Burn status.', },	['Freeze Boost'] = { name = 'Freeze Boost', cost = 'Auto', effect = 'Enhance chance of inflicting Freeze status.', },	['Shock Boost'] = { name = 'Shock Boost', cost = 'Auto', effect = 'Enhance chance of inflicting Shock status.', },	['Dizzy Boost'] = { name = 'Dizzy Boost', cost = 'Auto', effect = 'Enhance chance of inflicting Dizzy.', },	['Forget Boost'] = { name = 'Forget Boost', cost = 'Auto', effect = 'Enhance chance of inflicting Forget.', },	['Sleep Boost'] = { name = 'Sleep Boost', cost = 'Auto', effect = 'Enhance chance of inflicting Sleep.', },	['Fear Boost'] = { name = 'Fear Boost', cost = 'Auto', effect = 'Enhance chance of inflicting Fear.', },	['Rage Boost'] = { name = 'Rage Boost', cost = 'Auto', effect = 'Enhance chance of inflicting Rage.', },	['Brainwash Boost'] = { name = 'Brainwash Boost', cost = 'Auto', effect = 'Enhance chance of inflicting Brainwash.', },	['Ailment Boost'] = { name = 'Ailment Boost', cost = 'Auto', effect = 'Enhance chance of inflicting all ailments.', },	['Technical High'] = { name = 'Technical High', cost = 'Auto', effect = 'Increase duration of -kaja effects when inflicting a critical hit.', },	['Spell Master'] = { name = 'Spell Master', cost = 'Auto', effect = 'Half SP cost for magic skills.', },	['Gun Boost'] = { name = 'Gun Boost', cost = 'Auto', effect = 'Strengthen Gun attacks by 25%.', },	['Gun Amp'] = { name = 'Gun Amp', cost = 'Auto', effect = 'Strengthen Gun attacks by 50%.', }, --Defensive ['Fortify Spirit'] = { name = 'Fortify Spirit', cost = 'Auto', effect = 'Lower susceptibilities to all ailments.', },	['Technical Adept'] = { name = 'Technical Adept', cost = 'Auto', effect = 'Increase damage inflicted by technical hits.', },	['Null Nuke'] = { name = 'Null Nuke', cost = 'Auto', effect = 'Impart immunity against Nuclear attacks.', },	['Null Dizzy'] = { name = 'Null Dizzy', cost = 'Auto', effect = 'Impart immunity against Dizzy.', },	['Null Forget'] = { name = 'Null Forget', cost = 'Auto', effect = 'Impart immunity against Forget.', },	['Null Sleep'] = { name = 'Null Sleep', cost = 'Auto', effect = 'Impart immunity against Sleep.', },	['Null Fear'] = { name = 'Null Fear', cost = 'Auto', effect = 'Impart immunity against Fear.', },	['Null Rage'] = { name = 'Null Rage', cost = 'Auto', effect = 'Impart immunity against Rage.', },	['Null Brainwash'] = { name = 'Null Brainwash', cost = 'Auto', effect = 'Impart immunity against Brainwash.', },	['Firm Stance'] = { name = 'Firm Stance', cost = 'Auto', effect = 'Half damage taken by sacrificing evasion.', }, --Evasion ['Dodge Phys'] = { name = 'Dodge Phys', cost = 'Auto', effect = 'Double evasion chance against Physical attacks.', },	['Dodge Fire'] = { name = 'Dodge Fire', cost = 'Auto', effect = 'Double evasion chance against Fire attacks.', },	['Dodge Ice'] = { name = 'Dodge Ice', cost = 'Auto', effect = 'Double evasion chance against Ice attacks.', },	['Dodge Elec'] = { name = 'Dodge Elec', cost = 'Auto', effect = 'Double evasion chance against Electric attacks.', },	['Dodge Wind'] = { name = 'Dodge Wind', cost = 'Auto', effect = 'Double evasion chance against Wind attacks.', },	['Dodge Nuke'] = { name = 'Dodge Nuke', cost = 'Auto', effect = 'Double evasion chance against Nuclear attacks.', },	['Dodge Curse'] = { name = 'Dodge Curse', cost = 'Auto', effect = 'Double evasion chance against (non-insta-death) Curse attacks.', },	['Evade Fire'] = { name = 'Evade Fire', cost = 'Auto', effect = 'Triple evasion chance against Fire attacks.', },	['Evade Ice'] = { name = 'Evade Ice', cost = 'Auto', effect = 'Triple evasion chance against Ice attacks.', },	['Evade Elec'] = { name = 'Evade Elec', cost = 'Auto', effect = 'Triple evasion chance against Electric attacks.', },	['Evade Wind'] = { name = 'Evade Wind', cost = 'Auto', effect = 'Triple evasion chance against Wind attacks.', },	['Angelic Grace'] = { name = 'Angelic Grace', cost = 'Auto', effect = 'Double evasion against all magical damage except Hama/Mudo/Almighty.', }, --Recovery ['Regenerate 1'] = { name = 'Regenerate 1', cost = 'Auto', effect = 'Restore 2% of max HP each turn in battle.', },	['Regenerate 2'] = { name = 'Regenerate 2', cost = 'Auto', effect = 'Restore 4% of max HP each turn in battle.', },	['Regenerate 3'] = { name = 'Regenerate 3', cost = 'Auto', effect = 'Restore 6% of max HP each turn in battle.', },	['Divine Grace'] = { name = 'Divine Grace', cost = 'Auto', effect = 'Effects of healing magic are increased by 50%.', },	['Soul Thief'] = { name = 'Soul Thief', cost = 'Auto', effect = 'Attacks will drain SP from foes afflicted with ailments.', },   ['Shadow of Grief'] = { name = 'Shadow of Grief', cost = 'Auto', effect = "Recovers SP when draining damage.", }, --One-off effect per battle ['Attack Master'] = { name = 'Attack Master', cost = 'Auto', effect = 'Automatic Tarukaja on user at start of battle.', },	['Defense Master'] = { name = 'Defense Master', cost = 'Auto', effect = 'Automatic Rakukaja on user at start of battle.', },	['Speed Master'] = { name = 'Speed Master', cost = 'Auto', effect = 'Automatic Sukukaja on user at start of battle.', },	['Endure'] = { name = 'Endure', cost = 'Auto', effect = 'Survive one fatal blow with 1 HP remaining.', },	['Survival Trick'] = { name = 'Survival Trick', cost = 'Auto', effect = 'Survive one insta-death attack with 1 HP remaining.', },	['Enduring Soul'] = { name = 'Enduring Soul', cost = 'Auto', effect = 'Survive one fatal blow with HP fully recovered.', }, --Futaba: ['Analysis'] = { name = 'Analysis', cost = 'Auto', effect = 'Confirm affinities you have previously attacked.', },   ["Moral Support"] = { name = 'Moral Support', cost = 'Auto', effect = "Chance to recover HP, recover SP, or cast random -kaja effect on all Allies.", },   ["Active Support"] = { name = 'Active Support', cost = 'Auto', effect = "Chance to Charge and increase Showtime Gauge.", },   ["Moral Boost"] = { name = 'Moral Boost', cost = 'Auto', effect = "Raises chance of Moral Support activating.", },   ["Active Boost"] = { name = 'Active Boost', cost = 'Auto', effect = "Improves Active Support rate for increasing Showtime Gauge.", },   ["Moral Boost EX"] = { name = 'Moral Boost EX', cost = 'Auto', effect = "Greatly raises chance of Moral Support activating.", },   ["Active Boost EX"] = { name = 'Active Boost EX', cost = 'Auto', effect = "Greatly improves Active Support rate for increasing Showtime Gauge.", },   ["Final Guard"] = { name = 'Final Guard', cost = 'Auto', effect = "Chance to nullify fatal attack for all Allies.", },   -- Mad Rabbit Alice ["How Dare You!"] = { name = ' How Dare You! ',		cost = ' 0 ', effect = ' Claws at nearby targets several times while moving forward.', },	["Kick Attack"] = { name = ' Kick Attack ', cost = ' 0 ', effect = ' Winds up to kick at a nearby target, then stomps on the floor.', },	["Staff Attack"] = { name = ' Staff Attack ', cost = ' 0 ', effect = ' Swings at the closest target with her staff.', },	["Feast Your Eyes!"] = { name = ' Feast Your Eyes! ',       cost = ' 0 ', effect = ' Mad Rabbit Alice goes to the center pole and dances around it, flinging numerous hearts across the screen, then finishes with a shockwave that affects the entire arena.', },   ["I’ll Break You!"] = { name = ' I’ll Break You!', cost = ' 0 ', effect = ' Mad Rabbit Alice pounces her body on the floor.', },	["Slice and Dice"] = { name = ' Slice and Dice ', cost = ' 0 ', effect = ' Mad Rabbit Alice curls up and tumbles around at a zig-zagging fashion. User is unable to move around temporarily.', }, -- Nightmare Dragon Ango ["Ch. 4: A LORD RISES"] = { name = ' Ch. 4: A LORD RISES ', cost = ' 0 ', effect = " Nightmare Dragon Ango charges himself up, heavily increasing his stats and resistances and allowing him to fly. Buffs are removed once user's stagger gauge is broken by 1.", },   ["Glacial Conviction"] = { name = ' Glacial Conviction ', cost = ' 0 ', effect = " Ice shockwave that affects a wide range. Nightmare Dragon Ango may only use it if he is up in the air.", },   ["Dracolord Claw"] = { name = ' Dracolord Claw ', cost = ' 0 ', effect = " Flies up briefly before diving on the nearest foe with a claw attack.", },   ["Ink Deluge"] = { name = ' Ink Deluge ', cost = ' 0 ', effect = " Fires three rounds of ink bullets from his tail. Deals Almighty damage and partially obscures the screen upon hit.", },   ["Rageblade Frenzy"] = { name = ' Rageblade Frenzy ', cost = ' 0 ', effect = " Nightmare Dragon Ango sweeps his tail across the ground, hitting nearby foes.", },   ["Nightmare Inferno"] = { name = " Nightmare Inferno ", cost = ' 0 ', effect = " A heavy-hitting attack of ice and fireballs are used on a large range. Almighty-type. Nightmare Dragon Ango might only use this attack if he is up in the air.", },   ["Shadow Judgement"] = { name = " Shadow Judgement ", cost = ' 0 ', effect = " Nightmare Dragon Ango flies up briefly before slaming his body into the ground. ", },   ["Claw Scratch"] = { name = " Claw Scratch ", cost = ' 0 ', effect = " Nightmare Dragon Ango claws nearby foes. ", }, -- Snow White Mariko ["Pounce Attack"] = { name = " Pounce Attack ", cost = ' 0 ', effect = " Jumps and creates glacier shards around her upon landing. ", },   ["Tentacle Swipe"] = { name = " Tentacle Swipe ", cost = ' 0 ', effect = " Uses her utensils to charge and impale foes. ", },   ["Spit Attack"] = { name = " Spit Attack ", cost = ' 0 ', effect = " Fires out several rounds of spit at foes. ", },   ["Rage"] = { name = " Rage ", cost = ' 0 ', effect = " Turns red in color. User's attack heavily increasaes, but defense is heavily lowered. ", },   ["Get Lost!"] = { name = " Get Lost! ", cost = ' 0 ', effect = " Sweeps the ground in an arc with her tongue, creating glaciers around her. ", },   ["Dinnertime"] = { name = " Dinnertime ", cost = ' 0 ', effect = " Charges at a random party member and swallows then whole. Members that are eaten remain incapacitated until Mariko is hit by one of the Chandeliers, or a Showtime attack is used. If the last party member is eaten, the game is over. ", },   ["Bureaucrat Waltz"] = { name = " Bureaucrat Waltz ", cost = ' 0 ', effect = " Spins very quickly towards an opponent while creating glacier shards. Ice-affinity attack. ", },   ["Quiver and Shiver"] = { name = " Quiver and Shiver ", cost = ' 0 ', effect = " Creates a room-wide blizzard that heavily slows down movement of party members. Attack one of the heaters in the room to revert movement speed back to normal. ", },

--Shadow Akane/My Dear Joker ["Slash Attack"] = { name = " Slash Attack ", cost = ' 0 ', effect = " Attacks Joker with its knife. ", },           ["Gun Shot"] = { name = " Gun Shot ", cost = ' 0 ', effect = " Attacks Joker with its revolver. ", },           ["Spinning Move"] = { name = " Spinning Move ", cost = ' 0 ', effect = " Spins on one of the red lantern posts inside the boss room. May counter with its Gun if Joker is far away enough. ", }, --Armored Zephyrus/Hero Akira ["Rocket Punch"] = { name = " Rocket Punch ", cost = ' 0 ', effect = " Takes aim and ejects its fist at foes, exploding on impact. ", },   ["Pounce Attack (Akira)"] = { name = " Pounce Attack ", cost = ' 0 ', effect = " Lifts up in the air before slaming its body into the ground, creating a shockwave. ", },   ["Supernova"] = { name = " Supernova ", cost = ' 0 ', effect = " Floats in the air before rotating clockwise and firing homing missiles and 3 sets of laser beams simultaneously. User cannot move for a while after executing this attack. ", },   ["Prominence Ray"] = { name = " Prominence Ray ", cost = ' 0 ', effect = " Fires a massive beam from its chest while slowly moving towards opponents. ", },   ["Homing Missiles"] = { name = " Homing Missiles ", cost = ' 0 ', effect = " Creates a flurry of missiles that home onto targets. Deals Gun damage. ", },   ["Double Laser"] = { name = " Double Laser ", cost = ' 0 ', effect = " Slowly rotates while firing lasers from its feet. ", },   ["Justice Slash Alpha"] = { name = " Justice Slash Alpha ", cost = ' 0 ', effect = " Swings his saber in front of him, performing a three-hit combo. ", },   ["Justice Slash Beta"] = { name = " Justice Slash Beta ", cost = ' 0 ', effect = " Performs a downward slash with his saber, slaming into the ground with a small shockwave. ", },   ["Justice Slash Omega"] = { name = " Justice Slash Omega ", cost = ' 0 ', effect = " Winds up and attacks with a single, wide-sweeping outward slash. ", },   ["Justice Slash Zero"] = { name = " Justice Slash Zero ", cost = ' 0 ', effect = " Performs a vertical swing, firing a fast shockwave that travels on a linear path. ", },   ["Cross Slash"] = { name = " Cross Slash ", cost = ' 0 ', effect = " Charges towards a foe, quickly slashing in a cross pattern. ", },   ["Justice Beam"] = { name = " Justice Beam ", cost = ' 0 ', effect = " Fires a laser beam using his palm, traveling in an arc. ", },   ["Dynamic Meteor"] = { name = " Dynamic Meteor ", cost = ' 0 ', effect = " Jumps and slams down onto the floor, splitting the ground. Initiates the attack by jumping off his armored mech remains. ", }, --Sophie ["Yoyo Attack"] = { name = " Yoyo Attack ", cost = ' 0 ', effect = " Attack from Sophie's yoyo. ", }, --Demiurge/Sefirot ["Rays of Judgement"] = { name = " Rays of Judgement ", cost = ' 0 ', effect = " Summons five laser beams flanking from the side. Retreat to the back of the platform to avoid. ", },           ["Shining Hammer"] = { name = " Shining Hammer ", cost = ' 0 ', effect = " Summons a row of laser beams that move towards you in two sets. Weave in between the gaps to dodge both sets completely ", },           ["Stars of Guidance"] = { name = " Stars of Guidance ", cost = ' 0 ', effect = " Fires a flurry of homing lasers. Keep running to chase them off. ", },           ["Ray of Light"] = { name = " Ray of Light ", cost = ' 0 ', effect = " Charges up before summoning a hail of light projectiles that covers the entire platform. Move to either platform on the side to avoid. ", },           ["Enclosing Wings"] = { name = " Enclosing Wings ", cost = ' 0 ', effect = " Traps the party with her wings as she charges up for Ray of Light. Attack is stopped if the wings take enough damage. ", },           ["Scepter Swipe"] = { name = " Scepter Swipe ", cost = ' 0 ', effect = " Strikes the ground with her scepter before sweeping it across the platform twice. ", },           ["Scepter Strike"] = { name = " Scepter Strike ", cost = ' 0 ', effect = " Aims at the player before lunging with her scepter 3 times. ", },           ["Voltaic Purge"] = { name = " Voltaic Purge ", cost = ' 0 ', effect = " Charges with the panel above her head before firing a massive beam that slowly homes towards you, starting from the platform you first stood at. Run in circles across the platforms to dodge. ", },           ["Summon Minion α"] = { name = " Summon Minion α ", cost = ' 0 ', effect = " Summons a Lock Keeper (shifting weapons). ", },           ["Summon Minion β"] = { name = " Summon Minion β ", cost = ' 0 ', effect = " Summons a swarm of Soldier shadows. ", },           ["Dash Attack"] = { name = " Dash Attack ", cost = ' 0 ', effect = " Netzach charges in a straight line across the room. Attacks only when an enemy is nearby. ", }, --Lock Keeper ["Axe Attack"] = { name = " Axe Attack ", cost = ' 0 ', effect = " Enemy charges physical attack. " },           ["Axe Swing"] = { name = " Axe Swing ", cost = ' 0 ', effect = " Enemy swings Axe 3x. Deals physical attack. " },           ["Teleport"] = { name = " Teleport ", cost = ' 0 ', effect = " Enemy vanishes for a brief period and reappears somewhere else. ", },           ["Agi Bullet"] = { name = " Agi Bullet ", cost = ' 0 ', effect = " Enemy fires its bazookas towards the ground, dealing Fire damage around him. " },           ["Bufu Bullet"] = { name = " Bufu Bullet ", cost = ' 0 ', effect = " Enemy fires its bazookas forward, dealing Ice damage. " },           ["Zio Bullet"] = { name = " Zio Bullet ", cost = ' 0 ', effect = " Enemy fires its bazookas forward, dealing Elec damage. " },           ["Garu Bullet"] = { name = " Garu Bullet ", cost = ' 0 ', effect = " Enemy fires its bazookas forward, dealing Wind damage. " }, --King Frost/Monarch of Snow ["Summon (Jack Frost)"] = { name = ' Summon ', cost = ' - ', effect = "Summons Jack Frosts into battle.", },	 --Black Frost/Jack Frost ["Snowball"] = { name = ' Snowball ', cost = ' - ', effect = "Throws snowballs. Deals Heavy Physical damage.", }, --Nebiros/Wandering Reviver ["Life Leech"] = { name = 'Life Leech', cost = ' - ', effect = "Drains 150 HP from 1 foe." },  --Crawler ["Missile Salvo"] = { name = ' Missile Salvo ', cost = ' - ', effect = "Launches 1 to 3 groups of homing missiles. Deals Medium Gun damage.", },	   ["Buster Cannon"] = { name = ' Buster Cannon ', cost = ' - ', effect = "Shoots a missile at the ground which blows up upon impact. Deals Heavy Gun damage.", },	   ["Aerial Crusher"] = { name = ' Aerial Crusher ', cost = ' - ', effect = "Jumps high in the air and lands on a target. Deals Heavy Physical damage.", },

-- placeholder for unknown skills ["unknown"] = { name = ' ? ',		cost = ' ? ',		effect = ' ? ',	}, } local aliases = { [""] = "",	-- Alternative name = Name used as key in data table. ["Bash"] = "Lunge", ["Slash"] = "Cleave", ["Great Slash"] = "Giant Slice", ["Rainy Death"] = "Myriad Slashes", ["Herculean Strike"] = "Vajra Blast", ["Oni Kagura"] = "Oni-Kagura", ["God Hand"] = "God's Hand", ["Incineration"] = "Blazing Hell", ["Psy"] = "Psi", ["Psyo"] = "Psio", ["Psydyne"] = "Psiodyne", ["Mapsy"] = "Mapsi", ["Mapsyo"] = "Mapsio", ["Mapsydyne"] = "Mapsiodyne", ["Mapsidyne"] = "Mapsiodyne", ["Divine Judgement"] = "Divine Judgment", ["War Declaration"] = "Wage War", ["Vicedi"] = "Baisudi", ["Mavicedi"] = "Mabaisudi", ["Power Charge"] = "Charge", ["Mind Charge"] = "Concentrate", ["Focus"] = "Concentrate", ["Makajam"] = "Makajama", ["Provoke"] = "Taunt", ["Dodge Physical"] = "Dodge Phys", ["Absorb Phys"] = "Drain Phys", ["Electric Break"] = "Elec Break", ["Electric Wall"] = "Elec Wall", ["Electric Boost"] = "Elec Boost", ["Electric Amp"] = "Elec Amp", ["Resist Electricity"] = "Resist Elec", ["Dodge Electricity"] = "Dodge Elec", ["Dodge Electric"] = "Dodge Elec", ["Nuclear Wall"] = "Nuke Wall", ["Nuclear Break"] = "Nuke Break", ["Resist Nuclear"] = "Resist Nuke", ["Null Nuclear"] = "Null Nuke", ["Repel Nuclear"] = "Repel Nuke", ["Absorb Nuclear"] = "Drain Nuke", ["Dodge Nuclear"] = "Dodge Nuke", ["Evade Nuclear"] = "Evade Nuke", ["Resist Mind"] = "Resist Ailment", ["Resist Dark"] = "Resist Curse", ["Dodge Dark"] = "Dodge Curse", ["Absorb Curse"] = "Drain Curse", ["Combustion Boost"] = "Burn Boost", ["Crisis Resolve"] = "Adverse Resolve", ["Resist Ailment"] = "Fortify Spirit", ["Cool Breeze"] = "Life Aid", ["?"] = "unknown", ["Unknown"] = "unknown", }

local cattacks = { ["C2"] = { buttons = "" }, ["Midair C2"] = { buttons = "While in the air " }, ["Charged C2"] = { buttons = " (charge)" }, ["Midair charged C2"] = { buttons = "While in the air (charge)" }, ["C3"] = { buttons = "" }, ["Charged C3"] = { buttons = " (charge)" }, ["C3~2"] = { buttons = "" }, ["C4"] = { buttons = "" }, ["Charged C4"] = { buttons = " (charge)" }, ["Hold C4"] = { buttons = " (hold)" }, ["C6~2"] = { buttons = "" }, [""] = { buttons = ' - ' }, }

return { skills = skills, aliases = aliases, cattacks = cattacks, } -- --