Karasu Tengu

Karasu Tengu is a demon in the series.

History
The  is a member of the smaller and more malevolent kotengu family. They are easily distinguished from other kotengu by their distinct crow-like features and are known to taint the living through haunting them and whispering corruptive words in their ears.

Appearances

 * Shin Megami Tensei III: Nocturne: Yoma Race
 * Shin Megami Tensei IMAGINE: Brute Race
 * Shin Megami Tensei: Strange Journey: Yoma Race
 * Shin Megami Tensei IV: Yoma Race
 * Shin Megami Tensei IV Apocalypse: Yoma Race
 * Last Bible III
 * Digital Devil Saga: Avatar Tuner: Aerial Race

Shin Megami Tensei III: Nocturne
Known as Karasu, he can be obtained by evolving Koppa. Karasu can evolve into Kurama by leveling up. As such, he is excluded from demon fusion but can otherwise be obtained by persuading the enemy Karasu encountered in normal battles.

In Shin Megami Tensei III Nocturne HD Remaster it appears with its full name, Karasu Tengu.

Shin Megami Tensei IMAGINE
Karasu-Tengu can be contracted on Ueno field and within Ichigaya Camp's bronze-level instance. They appear as enemies in higher levels of Ichigaya Camp as well as spawning alongside Tokisada in his boss room in B108's summon orb. They are among the invading forces that will appear in Shinagawa during the weekend invasion periods.

Shin Megami Tensei: Strange Journey
Karasu Tengu appear as normal enemies in Enemy Search battles in Sector Carina. A single Karasu Tengu appears in Sector Bootes, hiring the protagonist in an EX Mission to check upon his subordinate, Koppa Tengu, in Sector Antlia. Following a small crisis of conscience for not checking upon his subordinate well enough, he decides to become a better boss.

Shin Megami Tensei IV
Karasu Tengu is summoned alongside two Koppa Tengu by the terminal guardian in Ueno when they see that Flynn and company have entered the Domain that he has set up. The two Koppa Tengu will act as support for the Karasu Tengu during the battle.

Karasu Tengu can later be encountered as a normal enemy in Ikebukuro. He can also be evolved from a Koppa Tengu once it reaches level 22. Karasu Tengu and Koppa Tengu are needed for a special fusion in order to summon Kurama Tengu.

Shin Megami Tensei IV Apocalypse
Karasu Tengu can be found within the Toyosu Shelter and the Konganji Passage in Ginza. He may also be evolved from Koppa Tengu when he reaches level 20. Karasu Tengu can teach the Agilao, Maragi, Sukukaja and Mahama skills through his Demon Whisper. Karasu Tengu benefits from learning Fire, ailment, Force and support skills.

Shin Megami Tensei III: Nocturne
Recruited=

Evolved=

Trivia

 * Karasu's costume, the headgear in particular, in Shin Megami Tensei III: Nocturne is reminiscent of the  in traditional Japanese theatre, kabuki. Their pitchblack appearance led to the misconception that they are related to ninja, when in reality actual ninja dressed like civilians.
 * The Last Bible III design and the tengu in the series which feature a crow-face and a beak is a more faithful depiction of the karasu tengu.
 * Karasu carries a which is known in Japan as shakujou, a long staff carried by Buddhist practitioners across the Asian regions, as well as the Japanese   which served as the basis of the mythical tengu.
 * The knot on Karasu's headdress is called arajimusubi, a bulkier version of the musubikiri knot. These artistic knots are tied with stiffened rice paper cords known as  . Arajimusubi or musubikiri are traditionally tied around the envelope which contains gift money for someone engaging in special occasions such as wedding or funeral. A knot with black-only cord is not traditionally common, and is mostly paired with white cord for funeral.