Dragon

Dragons (竜神 or 龍神, Ryūjin, lit. "Dragon God") are a race of demons in the Shin Megami Tensei series. Most Dragons are derived from Far Eastern mythology. They belong to the Dragons species and are usually Light-Neutral. They are replaced by the Hiryu race in Majin Tensei.

Appearances

 * Shin Megami Tensei
 * Shin Megami Tensei II
 * Shin Megami Tensei: if... / Hazama's Chapter
 * Shin Megami Tensei: 20XX / Devil's Colosseum
 * Shin Megami Tensei NINE
 * Shin Megami Tensei III: Nocturne
 * Shin Megami Tensei IMAGINE
 * Shin Megami Tensei: Strange Journey / Redux
 * Shin Megami Tensei IV
 * Shin Megami Tensei IV Apocalypse
 * Shin Megami Tensei V
 * Last Bible: Name of a specific demon
 * Majin Tensei II: Spiral Nemesis
 * Shin Megami Tensei: Devil Summoner
 * Devil Summoner: Soul Hackers
 * Soul Hackers 2
 * Giten Megami Tensei: Tokyo Mokushiroku
 * Megami Ibunroku Persona, as The World Arcana
 * Shin Megami Tensei Trading Card: Card Summoner
 * Devil Survivor / Overclocked
 * Devil Survivor 2 / Record Breaker
 * Shin Megami Tensei: Liberation Dx2

Shin Megami Tensei
Light-Chaos

Majin Tensei II: Spiral Nemesis
Light-Chaos

Giten Megami Tensei: Tokyo Mokushiroku
Light-Chaos

"Dragon gods who have become enlightened and ascended to Heaven, having learned how to control themselves. Human knowledge falls short of their standards, and so they reject humanism and other such modes of thought."

Devil Survivor
Dragons possess the Evil Wave Racial Skill, which allows the team to engage an enemy from up to 2 squares away. However, during combat, none of the members will be able to gain Extra Turns, and the team will have to wait twice as long after acting before they get their next turn. Differently from other games, the Dragon race here represent the Drake race, and is in fact a translation error.

Devil Survivor 2
Dragons possess the Evil Wave Racial Skill, which allows the team to engage an enemy or heal an ally from up to 2 squares away. However, during combat, none of the members will be able to gain Extra Turns, and the team will have to wait twice as long after acting before they get their next turn. Stronger Dragons have their skill changed to Evil Flow, which gives them an option to raise this range by 4 until the end of the team's turn, making them potentially stronger than Viles when it comes to attacking from a range. Evil Flow is also capable of countering the range and movement penalties imposed by the Ghost racial abilities. * Available only in Record Breaker.