Morgana

Morgana is a major playable character from Persona 5. He is a mysterious being with ties to Mementos. He doesn't know who he is, and seeks answers to restore his memories.

While investigating Palaces, he encounters the protagonist and would have stuck with him since. During the group's activities as Phantom Thieves, Morgana acts as their second-in-command and guide. To his teammates, he's also known as Mona during missions.

Morgana's story revolves around being lost without being able to rediscover his purpose in life, before a fateful encounter with the protagonist, realizing he belongs with him.

Appearances

 * Persona 5 / Royal: Playable Character; Magician Confidant
 * Persona 5 (Manga): Major Character
 * Persona 5 Dengeki Comic Anthology: Major Character
 * Persona 5 Comic à La Carte: Major Character
 * Persona 5 Comic Anthology (DNA Media Comics): Major Character
 * Tartarus Theater Wild: Major Character
 * Persona 5 the Animation Dengeki Comic Anthology: Major Character
 * Persona 5: Mementos Mission: Major Character
 * Persona 5 The Animation The Day Breakers: Major Character
 * Persona 5 The Animation: Major Character
 * Persona O.A: Major Character
 * Persona 5 The Night Breakers: Major Character
 * Persona 5 The Stage: Major Character
 * Morgana's Report: Host
 * DJ Morgana - Everyone's P5R Daily Song Ranking: Host
 * Persona 25th Times: Host
 * Persona 5: Dancing in Starlight: Playable Character; Magician Social
 * Persona 3: Dancing in Moonlight: DLC support voice
 * Persona 5 Strikers: Playable Character
 * Traveling Morgana's Newsletter: Host
 * Persona Q2: New Cinema Labyrinth: Playable Character
 * Persona Q2: New Cinema Labyrinth Roundabout Special
 * Catherine: Full Body: Cameo; DLC NPC

Design
In the Metaverse, Morgana is an anthropomorphic and biped cat-like creature with a large spheroidal head. His design and proportions are reminiscent of a mascot character, as his entire body is the same height as his head. His fur is predominantly black, except on his limbs and tail which appear white. The bottom front half of his face or his mouth is also white. In spite of this, Morgana is referred to as a "black cat." The only exceptions are in later portrayals of the series, such as in Royal, where Kunikazu Okumura's Shadow refers to him as a "black-and-white" thing.

Morgana wears a mask that covers much of his face, outside of his ears included (which can be unbuttoned from behind) with elliptic eyes consisting of white sclerae, blue irises and black pupils. His eyes are slightly slanted in a downturned angle. His outer ears are black with white inner ears. He has a lemon-colored scarf around his neck, which in Strikers is confirmed to be made out of mysterious materials. He also sports a utility belt around his hips, with two golden buttons and two bags attached. He generally has tufts of fur within the inside of his ears, around his shoulders and on his chest. He has pink paw pads.

In the real world, Morgana retains the anatomy of a normal adult house cat. The fur coat on his body remains the same, though it has been described to be "smooth and silky" to the touch. His head is no longer covered by a mask, and is predominantly black with the exception of his white muzzle. He has a black nose, and whiskers on the sides of his muzzle and above his eyes. His blue irises cover his entire eyes, hiding his sclera, and his eyes are instead sharply upturned. He wears a yellow collar in place of his scarf and no longer wears a belt. His cat form also has retractable claws.

In the Metaverse, Morgana can transform into a van. Its design is based on the. The paint is dominantly black, with three yellow stripes on the hood (with the middle one being the thickest) and though they are symmetrical with one another, they are asymmetrically aligned with the vehicle itself, as they converge toward his left windshield. On the grille, there is a small golden emblem representing Morgana's biped head. In addition, the headlights represent his eyes, his ears are attached on the front side of the roof, and his tail is attached on the back. Unlike normal vehicles, it can also bend in a cartoon-like manner. On the inside, the bus has 2 rows of seats in the front, with 2 more on the front that are instead aligned towards the sides of the car, facing each-other.

For most of Persona 5, Morgana's anthropomorphic look is the one displayed in his dialogue portrait, no matter what form he's actually in or whether they're in the real world or not. However, after the Metaverse has been erased alongside his Metaverse form, he's instead perceived as a normal house-cat. However, should a new Mementos related incident occur and is known to him, his portrait will turn from his cat form to his anthropomorphic form, only to revert once the source of the incident has been removed.

In Persona 5: Dancing in Starlight, Morgana appears in his anthropomorphic form. For his Ball Stage Outfit, he retains his mask, but no longer wears a utility belt. Instead, he wears a white T-shirt with a gold "M" logo, with small "BAD★CAT" letters engraved below. He attains a large red scarf and black sneakers with gold shoelaces and white soles. He also wears a large gold crown on his head, with large "KING" letters carved around it, repeating the same word twice. Red diamond shaped gems are engraved between those letters, with the exception of those between "G" and "K," which are shaped like stars instead, serving as word spacing. Additionally, he also wears a golden chain bracelet on his left wrist.

In Persona 5 Royal, Morgana temporarily attains the form of a human. He has sleek dark blue hair with side-swept bangs and blue eyes. He wears a gray jacket over a dark beige scoop neck shirt, alongside a thin yellow necklace. In addition, he wears white jeans with a black belt and black sneakers with white shoelaces, soles and toe caps. He's roughly the protagonist's height.

Personality


Morgana generally undergoes an mixed with the, as he struggles to find a middle ground between outright doubting his talents and identity, as well as blindly overestimating himself.

However, in his prime, Morgana's level-headed, composed and devoted, taking missions seriously as well as sharply alert of the Phantom Thieves' circumstances. Morgana is also conscious of the Phantom Thieves and the public in terms of the same biases he's underwent, and acts as the group's voice of encouragement and reason, especially against an obliviously disapproving public.PERSONA 5 - Gameplay & Walkthrough: Part 12 - The Twilights Is Formed (No Commentary) (2:50), YouTube (SphericAlpha, Apr 12, 2017)                   In the same beat, he is strict with his teammates, and may scold them if they're not careful; he doesn't hold back from pointing out his allies' inabilities, and would be outspoken when referring to his teammates' drawbacks, whether they're "amateurs" or if they're going to hold their team back.

Morgana has a pompous and rude way of speaking.             Persona5 特番 Stars and Ours 回想 後編 (40:21), YouTube (Verloren's Videos, Jul 13 2019) (Yusuke rhetorically "quoted" Morgana:) 『オマエら大したことねーな』 と笑うだろう. (Makoto's comment:) 偉そうにね. ROUGHLY LITERAL TRANSLATION: Yusuke: "You are no hotshots after all." Then he'd laugh at us. (To get an idea of the intent of the scene.)        Morgana's normally provocative like that with other members of the group, sometimes making fun of them as if he's telling them they're nothing special. He's very eloquent with his words, and has a wry sense of humor. He normally likes to mess with Ryuji Sakamoto especially. Morgana preserves this way of speaking after overcoming his identity crisis, implying he consciously and purposely talks with an arrogant tone.

Morgana's eye for marvel and beauty are also a by-product of his self-overestimation. Morgana himself even has a weird taste for aesthetics, due to his usually strange naming conventions. Futaba Sakura herself even points out Morgana lacked tact when talking with other people. Regardless, Yusuke Kitagawa would have commented on his becoming more mindful over time.

As Morgana also doubts himself, he is particularly insecure about being a cat, as the relationship between his appearance and identity contrasts: although physically a cat, what Morgana is deep down, or rather his soul, is something else. Although Morgana speculated he was originally human but has lost his appearance, the truth is that he's a special existence created from the hopes of mankind: essentially leaving him on-par with organic humans. Because of how complicated his origins are, Morgana's worried about not only his friends seeing him in a generalized light, as such has the knee-jerk reaction of insisting he's "not a cat." His cat-like lifestyle and habits muddy things, as he has the tendency to meow and self-groom, and has gotten used to living as a housecat easily.

In a similar beat, Morgana questions his ties to the group, as he has no reason to participate in their cause. Not only that, but he would comment on his unreliability, as he's clumsy and has shaky knowledge of the Metaverse, which becomes prominent when Futaba herself replaces him as the party's Navigator and analyst of the Metaverse. Ryuji would make fun of him for his inability to consistently contribute to the group. The subject is generally unavoidable, as the party even has the poor habit of forgetting Morgana's part of the team or even leave him behind: one running gag is that they forget to bring him sushi.

Within Morgana's circumstances, what he dreads most is losing the friends he's found, whether it's via abandonment or simply being segregated by fate. At first, Morgana would worry that the party wouldn't want him under the fear that he's been outright replaced by Futaba, manifested by a remark Ryuji's made of him being "useless," but would be proven wrong later when Ryuji stands up for him after seeing him injured in a fight. Even then, Morgana's fears wouldn't be remedied yet, as Morgana would deep down speculate that if he's really not human, he might actually be forced to part with the others if they erase Mementos.

Because of that, he has several coping mechanisms that directly tackle what needs to be done, and acts as a loner at times. Morgana might go on his own at certain times, such as when he's busy exploring Mementos, or going someplace else when the protagonist's spending time with another Confidant. Even in many casual meet-ups between the team, Morgana is silent and doesn't participate in conversations, aside from chiming in and observing them. His fears of abandonment might cause him to act up, though, as he might try to become overly detached or attached: he might also pretend he doesn't care about the group or has been in it for his own benefit.

Regardless, the party sees him as a true friend and ally, and is genuinely respecting and grateful towards Morgana for all he's done for their cause: Morgana would actively keep the party worked up by pumping them up and clearing them of any doubts in their justice, and would always be there by their side.             ペルソナ5 ラストダンジョン〜最後の戦い (1:10:56), YouTube (Verloren's Videos, March 20, 2018)  NOTES: *Morgana's gestures are important. Again, right in the middle of his final line, he thought about his demise. It's a small head-shake, shaking off his worries. The consistency, as well as the timing of this one specific event, proves that Morgana knew about his fate. * Morgana touching the treasure proves he's taking it back with him. * The protagonist's dialogue choices in Japanese are literally: 大したやつだ and ありがとう. The 1st, he's roughly calling him a "hotshot", a "big guy" or "You're the big deal." The 2nd is a straightforward, casual thank you. * "Time to go home." is literally 帰るとするか. , a rhetorical "Do you want to go home?" Almost like a parental nod. 世話になったな. 人間には、世界を変える力がある. 今は、ほんの少し忘れてしまっているだけ… オマエたちのおかげで、役目を果たせた… MAKOTO: 全部、モルガナのおかげだったんだね… 憧れの人間の役に立てたんだ. こんなに嬉しいこと、他にあるかい？ Their faith runs so deep that at one point their thought of Morgana was enough to drive them to act: even Ryuji emphasizes that although he fights with him, he's also sad when he's not around. The party as a whole acknowledges him at the end of the game, and even remember to give Morgana sushi.

Morgana is overall loyal to the Phantom Thieves, treating them as equals during missions and gatherings. Even Morgana's own insecurities are snuffed down when he's thinking about pursuing justice, one prominent example being the request "Calling for Justice for Cats." Aside from thinking about nothing more than the Phantom Thieves' success, he leads the party in meetings and acts as their voice of encouragement, securing that the party doesn't lose sight of their ideals. Not only does Morgana lead the group's meetings, he often acts as the protagonist's mouthpiece.

Morgana takes give-and-take deals very seriously, and is the basis of his relationship with the group, who agreed to help him with restoring his memories in Mementos. He is grateful to both Sojiro Sakura and the protagonist for having taken care of him, and wants to return the favor to them. Morgana's especially the type to keep his own, but has the flaw of blindly assuming other people are like that too, after he's tried to strike a deal with Ryuji and the protagonist to help him, not having realized they never promised anything. Not only that, but he is too hard on himself when he thinks he's failed to fill his own end of the bargain.

Although almost always concealed, Morgana's morals are overall pure and straightforward, and what he believes in the most is the freedom for one to follow one's heart, regardless of desperate circumstances. His ideals were represented best via his encouragement towards Goro Akechi, a talented young man tainted by his past and his own hatred, revenge and desperation. He and the others were united in that worldview, as they were sympathetic towards him and thought he wasn't actually bad. Their purity did not stop them from taking revenge against the right people, however, and Morgana would always be determined and unforgiving to take down those that have ultimately violated this core belief.

Morgana has a special relationship with the protagonist, both acting as each-other's pillars of support. Morgana would eventually realize he belongs with the protagonist, and the both would grow devoted enough to risk their lives for one-another. Not only that, but his bond with the protagonist is what keeps him tied to the rest of the Phantom Thieves. Morgana would sympathize with his situation of being falsely accused. Over the course of the story, Morgana would perceive potential within the protagonist, which would only appear as just a coincidence, but would soon realize he's special as if destiny is on his side. The protagonist is often the first person Morgana turns to; he would even confide about his worries to him first.

Morgana's support is requited by the protagonist, who is not only grateful towards Morgana as a friend, but is also understanding of his insecurities, and is shown to be supportive towards him facing his fear of falling short. The protagonist would even be actively worried about Morgana when he ran away and would work hard with the others to bring him back; not only that, but he's happy Morgana gets to stay with him, as one dialogue choice even suggests he wants him to "stay here forever." Morgana is most directly encouraged by the protagonist's belief in him, and would act accordingly on his responses.

The two boys' trust runs so deep that they don't mind teasing each-other: the protagonist may poke fun at Morgana being a cat, but Morgana can also jokingly make fun of the protagonist's criminal record, only when he's in the clear would he call him a "delinquent." According to Ryuji, Morgana would never give up on the protagonist. Yusuke even emphasizes on how close they are by describing that should Morgana become human, he may "end up just like the protagonist."

Morgana has been frank with his thoughts on the attic: although he finds it to be messy, "drab" or generally abysmal, Morgana begins to appreciate the attic simply because he's with the protagonist, at one point even calling it a "comfy little room."

Morgana has a hidden kind, considerate and optimistic side, which is highlighted while he spends time with the protagonist during his daily life: Although acting as the protagonist's voice of reason, Morgana is also very encouraging towards him, as he might not only praise him but cheer him up if things go south. He also seems to have fun watching the protagonist enjoy himself while performing various activities.

Morgana's also emotionally attuned with books and films and sympathizes with their characters, such as Buchiko's Story and the movie The Cake Knight Rises. Aside from that, Morgana's also rather meek and cowardly, as he's not good with scary stories, and it's implied he can't handle gore while watching Pach Saw. Morgana also dislikes condescending people.

Not only that, but despite his reluctancy to take on the role of a normal housecat or being treated like one, he does actually seem to enjoy the perks that come with them, or learns to like them. He wouldn't normally be allowed to eat human food, so he'd have to eat canned cat food during his daily life. He would complain about it at first, but he would eventually grow to love it. Morgana does seem to enjoy being pet, a form of affection. Although the protagonist and the others are normally hands-off with him, Morgana does acknowledge that his cat-like qualities can help the protagonist, and one time he would reluctantly allow him to touch his paw in place of going to an adult store to relieve stress. Additionally, according to Morgana, resting in the sun are the most peaceful times for him.

Morgana's very intelligent, and has a great deal of common knowledge. Morgana also knows English (in addition to his native Japanese,) but it's gotten rusty (in the English localization, that has been changed to German.) He's also adaptive in blind situations, such as with handling investigations on the Metaverse and even helping the protagonist with tough questions in class. Morgana's understanding of the Metaverse yields him deep psychological knowledge, which is essential for the group to understand the nuances with dealing with people's hearts. Because of this, Morgana likes to label himself as a "smarty."

Although normally hard on his fellow male members of the group, he's very gentlemanly towards women. It goes enough that he displays concern for them and supports them whenever appropriate. This might go out of hand, however, as Morgana's described as the "type to be under a girl's thumb." This is especially prominent with Haru Okumura, who acts as her mentor or something of an upperclassman. Although Haru's awkward, Morgana would often attempt to cover for her mistakes. After Haru's father dies, Morgana would sympathize with her for worrying about other people more than herself, and would blame himself for the incident. He only makes one exception for this, however, as he would not cover for Haru's initial weakness in place of the team's operation, bluntly stating she may "slow them down. A lot."

Morgana is also a hopeless romantic, and would fall in love with Ann Takamaki, referring to her as "Lady Ann" as his way of expressing his love. The reason he developed a romantic interest is a culmination of her her kind and courageous personality, her support him and taking him seriously, but also because he was mesmerized by Kamoshida's cognition of Ann, which is her only wearing cat ears and bikini. Morgana tries to impress her with gestures and remarks. However, he's very bashful and is embarrassed to tell his friends and Ann herself how he feels straight-up about her. Otherwise, despite his gentlemanly attitude, he also has a perverted mind, as not only would he make several dirty remarks, once he would even try to look up under Ann's skirt.

Morgana is very interested in the phantom thief genre, and often integrates that into their infiltration activities. This enthusiasm is one reason why he coined the basic theme of the group to revolve around phantom thieves. Morgana also believes that a phantom thief should have an eye for art as well as discern authentic pieces from forgeries. According to the Persona 5 artbook, Morgana's hobbies include watching TV, particularly the news and cop dramas. Morgana seems to really like the idea of being a commander, as according to him when reading "Call Me Chief," Morgana loves how "chief" sounds and would like to be called that someday. Morgana wishes he had a cooler code name than "Mona."

Morgana is also fond of cuisine, referring to himself as a "serious gourmet." He loves fish cuisine, especially raw fish and sushi: he's enthused enough that he's knowledgeable on many types of sushi. When Morgana first wanted to become human, he considered trying Sojiro's curry afterwards.

Persona 5
Morgana is an amnesiac that remembers almost nothing about his past or himself, believing that the cause is the distortions within Mementos. This causes him to lose his sense of self in the process, and wishes to get it back. He also believes himself to have been human, and assumes that the distortions have also turned him into a cat. He theorizes the core of Mementos may have the answers, but access from most of it is blocked and he cannot go very deep. Although Morgana didn't know for sure if there's anything past Qimranut, he concluded there must be more to it as the depths of Mementos wouldn't possibly end at such a "normal" place.

In order to achieve his goal, he began to investigate the Metaverse, and checked on numerous Palaces for clues.

First Heist: Suguru Kamoshida
During his investigation in Kamoshida's Palace, he gets captured and locked in a prison cell. The Shadow of the Palace's owner, Suguru Kamoshida, tortured him while he was apprehended. His memory loss would be cut from until his encounter with Kamoshida.

Locked in his cell, Morgana eventually spots two teenagers scurrying outside the prison - the protagonist and Ryuji Sakamoto, and begs them to let him out. Initially, the two are confused and distrustful of him, and Morgana resorts to making a deal with them; if they release him, in exchange he'll help them escape the castle. Ryuji concedes to help and in return, Morgana fulfills his end of the bargain, guiding them towards their exit.

When their escape route is blocked by shadows, Morgana summons his Persona Zorro and fights them off together with the protagonist. After helping the two escape, they go on their separate ways, with Morgana staying behind to investigate.

However, Morgana becomes interested in the two, especially the protagonist, believing they could be useful to helping him discover his past. Although he's been altruistic, the motivation was at that point partial, as he was otherwise acting out of self-benefit. This duality would be prominent during the prologue of Kamoshida's Palace.

The day after, Morgana finds them again at the castle's entrance. He's asked by Ryuji to guide him towards the other students imprisoned within the castle. He does so, under the pretense of using them, but after filling his end of the bargain, he realizes he hasn't actually had them agree to it.

A few days later, he moves to the real world to search for the protagonist and Ryuji. Eventually, he finds them in Shujin Academy, the school which the two attend, appearing before them as a normal cat. He makes a deal with them to help them deal with Kamoshida: as Kamoshida's castle is deeply connected to his heart, causing it to disappear will erase the real Kamoshida's distorted desires and turn him into a good person, with the guilt of his crimes forcing him to confess.

Despite that, Morgana warns them about the potential risks behind his operation: erasing a person's desires entirely can erase their will to eat, sleep, necessities to survival. If they're not given proper care, they might even die. Although Morgana felt no remorse with killing Kamoshida as there would be no consequences, this makes Ryuji hesitate, so Morgana gives them additional time to think. Regardless, he was adamant about making them agree on his plan.

The day after, Shiho Suzui's sudden suicide attempt encourages the protagonist and Ryuji to act on taking down Kamoshida, having the three share the determination needed to take the risk of murdering him, continuing their deal. They resume their investigation in Kamoshida's Palace after school, but their infiltration is quickly interrupted by Ann Takamaki's appearance and imprisonment in the castle, having the three shift their focus on rescuing her instead. When they return back to the real world after her awakening, they agree to recruit her, giving the team the remaining manpower they need.

The group decides to find a quick way to gather for their missions, with Morgana choosing to stay in the real world as he can't contact them otherwise. He moves in with together with the protagonist at Café Leblanc, sharing the bed in the attic. As normal people cannot understand Morgana, he imitates the life of a normal house cat. Morgana makes the protagonist to settle on a deal, having Morgana teach the protagonist how to craft infiltration tools over time in exchange for him being taken care of.

Morgana also decides to accompany the protagonist wherever he goes, mainly to look after his daily life and the effects it'll have on his Persona's strength, suggesting several methods to help boost his productivity and development when appropriate.

Meanwhile, as a Phantom Thief, Morgana takes on the role of being their mentor and guide, often leading group meetings and major decision-making. Additionally, his connections to the Metaverse grants him natural understanding of its functions and mechanics, a vital tool for traversing through the other world. He also fills in additional roles, such as analyzing enemies or serving as rear support when he's been knocked out of battle.

As the team reaches Kamoshida's treasure room, as well as secure an escape route, he explains to them that his treasure will need to manifest a physical form for them to steal it, which they can achieve by directly sending their target a calling card. On a later day, they write and set one up on the school's bulletin board, accusing him of his crimes and threatening to reveal them to the public, which triggered a reaction within Kamoshida. With the treasure now manifesting a physical form, they re enter his Treasure Room, where they discover the air of fog has turned into a giant crown.

As the thieves carry the treasure outside, Kamoshida swiftly takes it back from their hands, forcing them to battle him. They successfully defeat him and take his (now shrunk) treasure with them, right as his Palace starts to collapse. This ensured that Kamoshida would soon drop his plans on calling for expulsion, and confess his crimes. With Kamoshida's confession and their first successful infiltration, Morgana concludes that because they persuaded the Shadow without killing it and sending it back to its real self, they were able to enact a change of heart without cognitive collapse.

As the group has secured Kamoshida after his public confession, they sell his treasure (which has taken the form of an Olympic medal in the real world,) and using their earnings, the quartet celebrates their achievement via making a reservation at Wilton Buffet. After encountering several selfish adults, the party comes up with the idea of whether they want to continue their helping people as phantom thieves. Morgana, like the others, has reflected on himself and doesn't want to turn back to the way he used to be, so he decides to support them as their mentor. The group then decides to continue their activities as the Phantom Thieves of Hearts.

Second Heist: Ichiryusai Madarame
With their activities in the Metaverse having left an effect on Tokyo, Morgana can commence his own investigation. One day after school, he introduces the rest of the group to Mementos. They examine the deepest area he could access, finding the gate to the next path open before them, proving Morgana's theory that there's more to Mementos that it seemed. Furthermore, the party promises to help him retrieve his memories by scouring down Mementos.

With Madarame's heart changed, back home Morgana opens up to the protagonist more, deeply wondering about what he could turn out to be, as well as whether he would have been good or evil. He asks the protagonist for his input, but he won't be satisfied with his response, saying it's "half-assed." Morgana snaps out of his ponder, declaring that there's no way he'd turn out to be evil, returning back to his usual, laidback self.

Third Heist: Junya Kaneshiro
With the Phantom Thieves garnering the attention of the public, while laying low they use the opportunity for their social studies trip to a TV station at Akasaka Mitsuke to search for their third target. There, they encounter Goro Akechi, where they discuss scary rides at theme parks. Akechi's attention is caught by Morgana's mention of Dome Town which he describes as a "pancake-looking place," having Akechi misunderstand and think they were talking about cake.

After the group has set up a hot pot at the protagonist's attic, the boys discuss their woes out of Yusuke's curiosity. Morgana in particular feels like although the other allies are similar, he's the only one who doesn't fit in as he doesn't have a past like the rest of the party, only for the the party to encourage him otherwise, such as Ryuji remarking that "they could search the whole world and they wouldn't find a bigger misfit than him," as well as that they're in the process of helping him find his memories to begin with. Yusuke reassures him that his past would certainly be "as troubled as theirs," and Ann points out that although she's felt like she's known the group for a long time, this includes Morgana as well. Morgana instantly perks up out of his bout of depression, returning the group's mood back to normal. Additionally, Morgana relates to the protagonist's shock from his encounter with the man who got him on probation, as he understands full well the pain of not being able to remember important parts of his life.

Back in bed, right after Makoto joins, Morgana finds a sense of familiarity, as not only does he commend her intelligence, but due her motorcycle-shaped Persona Johanna, and finds reassurance in his own abilities to transform into a car, in addition that he can actually carry multiple people at once. However, while talking lost memories trigger, trying to find the importance behind the keywords "carry" and "take somewhere," only to give up and accept he can't do anything about it. Meanwhile, he's curious about the protagonist and his luck for recruiting both Yusuke and Makoto, believing he's something special, only for the protagonist to shrug it off as no big deal.



After infiltrating Kaneshiro's Palace and defeating him, Morgana would lose his composure at the sight of his treasure once more, causing him to restore some of his memories. He, however, suddenly snaps out of it. This bout of excitement actually helped him remember some of his past memories; but since they contradicted with his idea that he has been human, he would try to make himself forget.

Later that night, Morgana would express disgust in the criminals they've had to target and the people they've hurt, before questioning why people who would notice their actions didn't do anything about it. The protagonist would respond to him by saying they don't have the courage, only for Morgana to be left disappointed, thinking humans are weak.

This topic shifts to Morgana questioning his origins; he would confide to the protagonist about having remembered, wondering if he really wasn't human. The protagonist reassures Morgana that he will turn out to be in the end. Albeit dissatisfied with his response, Morgana forces himself to forget about his doubts, clinging to his status as an irreplaceable member of the group.

Fourth Heist: Futaba Sakura
While speculating on the potential circumstances of Futaba's Palace, Morgana reflects on himself by thinking about Futaba's situation, hoping that if they can restore Futaba's memory, that means they'll be able to recover his, enthusiastically going in with the mission like normal. However, he's trying to suppress his doubts about him not being human.

Fifth Heist: Kunikazu Okumura


        Lots of dialogue skipped. More dialogue   More dialogue

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The Phantom Thieves' victory against Medjed caused a boom in popularity, resulting in massive support and even merchandise to capitalize on their success. However, although they weren't outright phased by their fame, it would cause them to lose sight of their original goal, subconsciously twisting their actions in an effort for them to make a name for themselves. Morgana would play along in the same way as well, although he would begin to feel like a burden, believing that they no longer care about their friends and have no reason to. To wrap up helping Futaba go out, the group takes her to Miura Beach, and spends their day enjoying themselves.

Although Morgana and the others helped Futaba fit in as a member of their team and praise her for her talents, Ryuji would muddy how their intentions sounded by simply comparing Futaba to Morgana: Morgana was, unlike her, unable to contribute as Navigator and analyst of the other world, implying Futaba's replaced him.

Although he's gotten accustomed to his lifestyle as a cat and his condition

Ryuji's words would creep in on Morgana, though, and would make him convince himself he really is useless as Ryuji said. One night, Morgana's suppressed insecurities manifest in a dream, seeing himself emerging out of sludge in Mementos, having an eye color that matches those of people's shadow selves. This nightmare distressed Morgana greatly, making him worry that he could actually be a monster.

With Morgana thinking he's unreliable, he's worried about the opinion of his friends should it turn out he might not be human.

Regardless, that didn't stop Morgana from being his usual self for a while: such as actively being protective of Futaba and being supportive of the Phantom Thieves.

His mood would dwindle once the group kept on praising Futaba, however, striking his fears of being useless and trying to prove himself, only to be shut off and ignored by Ryuji and on accident Ann.

Morgana would enter a state of depression from that point onward, sad he won't be able to join the protagonist and others in their trip to Hawaii.

Although Morgana tries to make a brave face, insisting the protagonist shouldn't worry about him, he gradually becomes filled with envy, not only that they're going to be together for their trip, but that they're always open to one-another in general. Even daydreaming about it wears off eventually, as Morgana can only force himself to tell the protagonist not to worry about him.

During the following week, Morgana would try to tell the protagonist he might not be human many times, but would never muster up the courage to do so, forcing him to live a dual life in hiding.

Not only that, but he'd constantly wonder about what he is. Contrary to his assumptions that the protagonist would wonder about it too, he and the others never actually wondered about what Morgana is, and have long accepted him, regardless of what he is.

Because of ongoing pressure, Morgana would make an inhospitable attempt at bettering himself, uncannily thinking about nothing more than the Phantom Thieves' mission, enough that he'd be cold toward the others for caring about their trip. This would become a key point of debate when the group returns from Hawaii, where he suddenly starts a fight with Ryuji, criticizing him for only being concerned with the fame.

Ryuji rashly counterargues, pointing out his origins in joining the group are based purely on self-interest, only making Morgana realize he doesn't belong with the protagonist. He would, regardless, be provoked to find someplace else to go, recklessly going to tackle their next target, Kunikazu Okumura, alone. He would be swiftly taken down by the Palace's Shadows, however, whom only would spare him because they do not see him as a threat due to his appearance as a feline. He would be found by Haru Okumura, an outsider who followed him out of curiosity without realizing she's been dragged into the Metaverse.

Meanwhile, the party, worried about him, visit Okumura's Palace to look for him, only to have found him together with another Persona user, Haru Okumura, whom Morgana has taken under his wing. Although Morgana displays strong faith in Haru, she is not only shy, but a poor actor, making Morgana look bad further. The party would lose Morgana and Haru due to a horde of Shadows they've unleashed in an attempt to progress deeper with Mementos.

After identifying Haru and concluding the two have been fulfilling Phan-site requests, the group would wait for the two in Mementos. Ann made a plan to have her and Ryuji apologize to the unsuspecting Morgana: although the protagonist and Ann gave a sincere sorry, Ryuji didn't cooperate, and would make fun of Morgana as usual, further provoking him. In desperation, he would make the team chase him on foot while he's ridden by Haru in car form, forcing the party to retreat and think of another strategy.

The same night, Morgana, alone with Haru, would insist he wants nothing to do with the others, Haru's questioning insisting he's lying to himself. Eventually, Haru's abusive fiancé finds Haru and tries to abduct her; Morgana tries to save her as he blindly jumps on her fiancé's leg, and yelling for help after he's hurt from the fight, drawing the Phantom Thieves and in turn dealing with the fiancé themselves. After rescuing Haru and Morgana, Morgana begged the party to help her, with Ryuji and the protagonist's agreement to help her mending Morgana's distance with the group.

Back home, Morgana has a discussion with the rest of the group. Initially, he insists that he and the Phantom Thieves split up, explaining to them that they have no reason to work together anymore. However, Haru catches onto the situation and encourages him not to bind himself to superficial reasons and allow his true feelings about the attic out. The party, listening wholeheartedly, gave Morgana the courage he needed to tell them then: although he doesn't have a reason to stay with the group, but because he hasn't made any progress with restoring his memories, he trusts the protagonist and wants to stay with him. Now certain about where he belongs, their give-and-take deal is reformed.

During their infiltration of Okumura's spaceport, the group pinpoints the location of his Treasure with ease, thanks to Morgana's ability to sense treasure. After the gang sent their calling card to Okumura, a man that overworks and controls his workers as stepping stones before planning on abandoning it all to reach his "utopia" in the political world, and confronted him in his Palace, his Shadow self manipulates Haru, part of a ploy to imprison the rest of the Phantom Thieves sans Morgana, who spotted his trap when he activated it.

With Haru's refusal to join her father and leave her friends behind, Kunikazu tries to bribe Morgana, only for his deal to be quickly declined, as Morgana proclaims that he values his friends enough they're irreplaceable for him, establishing his strengthened resolve and devotion. He proceeds to swiftly knock his remote out of his hand with his slingshot, unlocking the cage and in turn saving his teammates. He would get really excited over successfully hitting bulls-eye, with Ryuji and Futaba coming their way to praise him.

The team then successfully takes down Okumura and his Corporobo underlings, and Morgana takes his treasure. Ann later noted how he seemed to be calm and composed when he came across his treasure, unlike previous instances where he would lose control and fawn over them. Additionally, as Okumura's Palace was on the verge of self-destructing, they used Morgana's van form to escape fast. With everyone back safely and with a job well-done, the group disperses as they wait for a change of heart.

Back home, Morgana talks with the protagonist about having reflected on his actions, and has realized that while been comparing himself to others, he actually met his expectations of himself, but didn't have the guts to see it. He has also realized that he wanted to become human because he needed a reason to live. But that no longer matters to him, as his goals have started to correlate with the group's as well, and he asserts he's going to do whatever it takes to ensure they succeed.

Although he has the party's support and have been proven to stick by his side, Morgana's fears of abandonment would still persist in a different form, as he'd still get the same nightmares from before.

Sixth Heist: Sae Niijima
After Kunikazu Okumura's death and the Phantom Thieves now being treated like murderers by the public, the Phantom Thieves are left in an uncomfortable position where Goro Akechi is able to blackmail to cooperate with him to ascertain the truth by investigating Sae Niijima. He would reveal to has seen Okumura's killer and has awakened to his Persona in his Palace. As such, Akechi demands that they help him in stealing Sae's heart as she's at risk of forging a confession.

Although Akechi's had complete control over the group in their negotiations, not only do the rest of the Phantom Thieves come back to their senses and realize they were too concerned with making a name for themselves, Morgana and the protagonist discuss Akechi, having figured out his testimony is fabricated as he was able to hear Morgana many months before, when Akechi shouldn't have. They immediately contact the rest of the group and warn them about him.

The protagonist and Morgana would need to investigate Akechi, and would ask Futaba to help them eavesdrop on his phone calls, with which the group discovers that Akechi not only wanted to frame the group, but was the culprit behind the mental shutdowns, as well as sell out the protagonist and kill him. To get both Akechi and the conspiracy off their trail, Makoto and Futaba formed a plan to deceive Akechi with a decoy.

After investigating and confronting Niijima's Shadow, the party pretends to steal her Treasure as part of their plan as their final heist, only for Akechi to sell out the protagonist with his identity anonymous. The protagonist would be drugged in the process, muddying his memory and forgetting about his involvement in the case, only to be interrogated by Sae herself. Upon recollecting everything and remembering their plan, he makes a deal with Sae and gives her the phone with the intentions of showing Akechi his phone, transferring him to the Metaverse without him realizing, successfully baiting him into killing a decoy, with the real protagonist escaping back home safely.

Seventh Heist: Masayoshi Shido
With the protagonist's fake suicide a success, the party also exploited it to identify and target Masayoshi Shido, the mastermind behind the mental shutdown cases, all part of controlling public opinion and get himself elected as Prime Minister.

Meanwhile, Morgana's begun to focus solely on the Phantom Thieves' activities with no distractions, enough that he doesn't even care about the fate of the outside world, only caring about securing the protagonist's safety and staying by his side. His hatred towards their target Shido only grows deeper once they meet him in person and Morgana realizes he's the man responsible for ruining the protagonist's life.

Final Heist: Mementos
After stealing Shido's treasure, Morgana experiences the same nightmare once more. He finally comes to terms with the possibility of him not really being human in any way, and how it might lead to him being cut from the protagonist and the others as a consequence. However, one essential fact Morgana's known is that he might get erased from the real world alongside Mementos and its distortions, but would keep it secret from the others.

Later, with Shido finally having confessed his crimes, and the protagonist having found his resolution, Morgana, although happy for him, thinks they should end their deal and part ways for good, as the protagonist's independent and Morgana needs to go and find his lost memories. Additionally, Morgana admits he's jealous of the protagonist for knowing his purpose in life, while Morgana couldn't figure out his own after so long.

However, the team's efforts to expose Shido are left null by the general public, which outright ignored Shido's confession and even begun to act like the Phantom Thieves don't exist. Because of that, Morgana's forced not only to stick around for longer, but also to consider getting Mementos erased while making a potentially devastating sacrifice for himself.

With the party out of options, Morgana decides to reveal to everyone that it's possible to change the masses' hearts by stealing the treasure from the depths of Mementos, thus erasing the Metaverse entirely: he, however, never brought up the consequences it holds for him: Instead, he warns them about other potential consequences they'll have to face, including the end of their work as Phantom Thieves and ability to steal the heart of any corrupt individuals in the future. In the end, everyone agrees to go with storming Mementos, leaving the responsibility of apprehending criminals to the adults.                                 https://youtu.be/gr4NL6xvhU4?t=6472 Dialogue in itself does not imply anything, but the other pieces of evidence give his silence context and flavor. Including these lines: "...I see. All right." after the protagonist agrees to erase Mementos, & "...I'm counting on you guys. No matter what happens, you better see it through!"

That night, when Morgana and the protagonist turn back to bed, Morgana tells the protagonist that, due to all of the turn of events involving him and the protagonist, and how he's escaped death countless times, he asserts that he's amazing and special, as if it's by fate. Not only that, but he even gave Morgana a place to belong, when not only did he there were so many opportunities for Morgana to have parted ways with him.

The protagonist, having embraced his destiny in life, gets Morgana to forfeit on wondering why they were brought together, realizing he belongs where the protagonist belongs, and emits strong trust towards him. With that, Morgana's Persona reawakens into Mercurius. When the protagonist falls asleep, Morgana shows pity for the protagonist's own destiny that might've brought them together, saddened by the unfair circumstances he's been forced into after how much he's fought.

The morning when he wakes up with the protagonist, while preparing to erase the Metaverse, Morgana spends a short moment to appreciate how much the Phantom Thieves have grown over the year. However, during their mission in Mementos, Morgana will hesitate several times, before casting his worries aside. Haru and Ann notice at one point that something's off about him.

On their way down to the Depths of Mementos, Morgana slowly starts to regain some of his memories, recognizing parts of that place that he's forgotten. He remembers seeing the humans that have trapped themselves in the cage, thus why he's assumed he's human himself, before having randomly checked his Palace, with his lost memories cut off after his encounter with Kamoshida. Later on, they find the mysterious Quarantine Cell, which Morgana also recognizes. He remembers he was born inside, created by someone to fulfull his role as a guide, though his memory is still foggy and can't remember anything else.

Once they find the Holy Grail at the bottom of Mementos, Morgana shows another hint of hesitation when they prepare to battle, but quickly ignores it and focuses on the task at hand. When their efforts to defeat it are rendered null, Morgana admits his frustrations about what humanity has turned into, as they're going against the reason why he admires them in the first place.

Before being thrown back in reality, however, Morgana remembers a mysterious voice, heavily implied to be Igor's, making him remember who he really is.

When the party is defeated by Yaldabaoth at the core of Mementos, they're thrown back in Shibuya. This is when Morgana regains all of his memories and understands his true purpose vividly. However, the act of merging Mementos and the real world starts to erase the group from the public's cognition, to which Morgana feels deeply responsible for.

Later, everyone else wakes up in the Velvet Room, and after the protagonist encourages the rest of his party to free themselves from their cages, Morgana shows up as well, explaining everything to them: Before being imprisoned and replaced by Yaldabaoth, Igor created Morgana out of the last remaining traces of human human hope, and his role is to assist the protagonist in his journey. Additionally, the true identity of the Quarantine Cell is actually the Velvet Room. Lavenza bids Morgana words of gratitude before parting for his mission, fully aware of the burden of his responsibilities.

The Phantom Thieves then return to Tokyo, which has been fused with Mementos. Although a majority of the public has forgotten the Phantom Thieves exist, as Morgana is able to emit a special glow now that he's remembered his purpose, some nearby bystanders actually notice the Phantom Thieves' presence. Man in a Business Suit: Oh! Aren't they... the Phantom Thieves? I kind of remember seeing a silhouette of them on a jumbo-screen in the city...|Man in a Business Suit, Persona 5}}          Morgana being able to remind others of the Phantom Thieves, or rather, their hopes, becomes prominent later on.

The Phantom Thieves then climb the Qliphoth World to confront the Holy Grail and steal back the world: they do so by cutting its supply laines, and later confronting Yaldabaoth and his deadly sins. However, despite defeating Yaldabaoth fair and square, he obstructs their attempts abruptly via his rays of control.

When Yaldabaoth tries to muffle their voices and rid all hope from the Phantom Thieves by using force, Morgana stands up for everyone and declares that they're not going to give up until the bitter end. His words of determination reach the public, making them remember the Phantom Thieves, before they motivate each-other into cheering for the Phantom Thieves. This proves that the people do not want Yaldabaoth to rule above them, and he can no longer use force or control against them.

Once they successfully defeat Yaldabaoth, Morgana's duty is complete. Although he gives all the credit to the humans for remembering their faith, his peers direct their gratitude to Morgana, as their journey was all thanks to him. Even then, Morgana is only happy he could've helped humans: knowing what will happen to him, he takes the treasure back with him.

This would destroy the distortions of Mementos and restore the world back to normal, but in doing so, Morgana's existence tied to Mementos causes him to dissipate from existence as well, leaving the Phantom Thieves heartbroken.

Regardless, they accept his fate, and the group moves on with hopes for the future of society, as well as making plans for a Christmas celebration.

Epilogue
Unfortunately, the protagonist would turn himself in to Juvenile Hall, as his testimony was necessary to indict Shido as well as to protect his teammates. The remaining members of the group, upon finding out about this, are openly upset at the unfair turn of events.

However, after thinking about Morgana and what he would do, they do what they can to free their leader, even without using the Metaverse to their advantage. Starting next year, over the next month, the protagonist's party and his Confidants would actively try to prove the protagonist's innocence. Although Morgana hasn't done anything directly, he was key to their mission of freeing the protagonist.

<!-- FUTABA: Namaste! Sojiro: Whoa. RYUJI: You did it! YUSUKE: It has been a while. ANN: Not bad. You look fine. HARU: I'm glad you seem well. MAKOTO: Come sit over here! SOJIRO: I gotta head out and grab some groceries. I'm sure you guys have plenty to talk about.

RYUJI: Man! It went well, yeah!? MAKOTO: I'm so glad we didn't give up. YUSUKE: This was certainly worth the effort. ANN: We didn't know what to do once you were gone... ANN: But then we realized something. Even if we don't have the Metaverse or any other special powers, we can still change reality. RYUJI: We were runnin' around everything we could since the new year... It musta been over a month. HARU: Not just us. Everyone who believed in you joined us. FUTABA: Thanks to that, we've got our leader back! >Thank you. >> >You saved me. >>RYUJI: Right back atcha. >Took you long enough. >>

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(RYUJI: !) RYUJI: ...Oh yeah! Sorry for buttin' in and all... But we heard from Boss... you're goin' back home next month? (HARU, FUTABA, ANN, MAKOTO AND YUSUKE: !) RYUJI: Can't you stay here? Sure we proved you're not guilty, but people're still gonna label you there, aren't they? Ain't it just gonna be uncomfortable goin' back? (Protagonist looks down, contemplating) MAKOTO: What's the matter? We were all so excited a moment ago. ...How about this? If our leader is leaving, the Phantom Thieves are truly disbanding, correct? Today we can celebrate 's release... and commemorate the day of our disbandment. ANN: What kind of commemoration is that? MAKOTO: I was serious when I said it... HARU: It sounds like a good idea to me. RYUJI: I guess you're right! We just gotta double our excitement for today!

MORGANA: Either way, I want you guys to add my farewell party to the one we're having tonight! RYUJI: I dunno... Is that important? HARU: You're not leaving for another month right? YUSUKE: It is far too early for a farewell party. MAKOTO: That'll just muddy the purpose of this celebration. (Morgana looks around) MORGANA: Then it can be my comeback party! Nobody can complain about that, right!? I demand sushi! Sushi!

SOJIRO: Man, you guys're loud. I could hear you from outside. Oh, I was wondering why I heard meowing. The cat's back. MORGANA: Chief! They're so mean! SOJIRO: Noisy as always... MORGANA: Hey! I'm not some... normal cat! SOJIRO: I can't understand what you're saying to me, you know. Here. MORGANA: No, I would much rather have sushi than something like-- (!) ...Hmprh!? This is delicious...! (What did Sojiro give Morgana? Cat food is too convenient.) SOJIRO: Sheesh, what an assertive little guy... I wonder where he got that from. YUSUKE: If Morgana becomes human, he may end up just like . HARU: Oh, I can see that. FUTABA: Totally possible. MORGANA: (!!) Me be like him...!? ...Well, that wouldn't be so bad. I definitely don't want to be like Ryuji though. RYUJI: What was that!? MORGANA: It's things like that. You get angry so fast. Oh, and you're vulgar. RYUJI: You little...! Why don't you go disappear again!? ANN: Ugh, shut up! We're supposed to be celebrating, not fighting! MAKOTO: They're at it again... SOJIRO: The world's changed, but you guys are the same as ever... FUTABA: Seriously... That weirdo Inari. YUSUKE: Who're you calling a weirdo!?

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On the day the protagonist is freed from his confinement, as soon as they remember Morgana they return to lamenting their loss and wishing he'd return, only for him to make a surprise visit to Café Leblanc, all safe and sound.

Morgana lost his Metaverse self and returned in his normal cat form: he speculates that it's likely due to the Phantom Thieves keeping him in their minds, meaning he belongs with them. While he reappeared back in Shibuya, he decided not to follow the Phantom Thieves home, instead waiting until the protagonist's release from juvenile hall to return.

Now that the case is over, Morgana decides he wants to find a way to become human, because even though he's not actually human, it does not mean he cannot become one. Regardless, believes there's a reason he came back like this, firing him up to live regardless. With the protagonist's departure next month, Morgana decides to go with him, as he's special.

In the epilogue, Morgana is seen sabotaging a car with two spies targeting the former Phantom Thieves before leaving Tokyo together with the party.

Confidant

 * For a list of the available dialogue options during Morgana's Confidant, see Confidant/Morgana.
 * For more information on infiltration tools, see Infiltration Tools.

Morgana's Confidant unlocks automatically on April 15th and ranks out during fixed events in the story. Maxing his Confidant will evolve his Persona Zorro into Mercurius and will unlock the fusion of Futsunushi.

Morgana's Follow Up attack, gained after reaching Rank 3 of his Confidant after the completion of Madarame's Palace, has him transform into bus form and strike all enemies on the field for a critical hit.

Morgana's farewell gift after maxing his Confidant is Morgana's Scarf, allowing the protagonist to use Pickpocket in New Game+ once their Confidant has been established. Unlike other Confidants, Morgana's Scarf cannot be skipped and will always be obtained. According to Morgana upon receiving it, it is the only remnant of his original thief costume when returning to the real world.

Persona 5=

Persona 5 Royal=

Persona 5 Royal
Morgana's role in Royal is nearly identical to its Persona 5 counterpart.

On a certain day during the Phantom Thieves' infiltration on Okumura's Palace, upon Kasumi Yoshizawa's request, Morgana and the protagonist accompany her to investigate the construction site at Odaiba, which accidentally causes the three to intrude into an unknown palace. After Kasumi awakens her Persona Cendrillon, Morgana invites her to join the party, to which she declines, as she needs to focus on her gymnastics. Back home, Morgana and the protagonist conclude that they shouldn't burden the rest of the Phantom Thieves with the stress of knowing there's another Persona user amiss, and decide to keep it a secret.

Later on, when the Phantom Thieves begin the process of tackling Masayoshi Shido, Kasumi meets up with the two again at Café Leblanc. She asks them to join the group in fighting him off, but her offer is rejected: not only are the Phantom Thieves getting wrapped into a dangerous conspiracy, Morgana believes that Kasumi doesn't understand how dangerous their target really is, and should not get involved.



After defeating Yaldabaoth, if the protagonist maxed Takuto Maruki's Confidant beforehand, Akechi appears having survived his battle in Shido's Palace and will turn himself in to the police in the protagonist's stead. In the process, the group's Christmas celebration is carried out. Not only that, but because Morgana doesn't have to wait for the protagonist's return, he will return back to Café Leblanc in Sojiro's hands as soon as Christmas Day.

Taking Back Reality
On December 31st, Morgana would watch a television celebrity famous for his looks and talent, and wished that he could become a human like that, to give him a chance to impress Ann. On New Year's Day, just like the other thieves, he was given his ideal reality, that where he has the form of a handsome young man, resembling the TV celebrity from before. Despite his dream coming true, Morgana's old habits still remain, as he's seen sitting at the counter in the café, and later sleeps with the protagonist, who was left surprised. In reality, this human form is an alteration created by Takuto Maruki, who has overwritten reality by using his own mysterious powers.

Morgana is the first of the Phantom Thieves to remember the truth, and once the rest of the group decides to deny Maruki's reality at the end of the week, his appearance will revert back into a cat in the real world. United, they go infiltrate Maruki's Palace, and protect the protagonist and Akechi from Yoshizawa's berserk Persona, and give them a hand in fighting her off.

After everyone's been brought back to reality, a night before bed, Morgana wants to talk to the protagonist, and expresses shame that he fell victim to his dreams and chose to live in ignorant bliss, despite everything that's happened between him and the others: he realizes he's been too reliant to the protagonist, and obsessed in a similar fashion with Ann as well. He asserts to him he'll work hard to become independent from then on, before he awakens to his third Persona, Diego, a fusion between Zorro and Mercurius.

After infiltrating Maruki's Palace and defeating Adam Kadmon, Morgana transforms into a helicopter so the party can escape the collapsing debris. After the protagonist is dragged down by a powerless Maruki for a final stand, he departs both of them alongside the rest of the thieves out of Odaiba. Once the protagonist has been released from juvenile hall, Morgana will return soon after. Unlike the base game's ending, however, Morgana no longer wishes to become human. It was then revealed that the star that Jose gave to the protagonist was what triggered Morgana's transformation, giving the last of its power to transform Morgana into a helicopter, losing its luster.

Should the protagonist cut a deal with Maruki, regardless of a direct offer or not, Morgana will forever remain human, and will consider enrolling in Shujin. He can be seen shopping with Ann and carrying all her bags in the credits.

Persona O.A.
Morgana is the Persona O.A. protagonist's initial partner in the game, and no requirements need to be met for him to be unlocked.

His events begin with the protagonist meeting Morgana in Shibuya, who arrived to teach him how to be a Phantom Thief, and he decides they begin with exploring Mementos. Over time, Morgana teaches him the basics on how to be a Phantom Thief.

During his teachings, Morgana remarks that the most important quality for a Phantom Thief to have is "belief," as those who don't have their own beliefs cannot change other people's hearts. Additionally, Phantom Thieves are always on the side of the weak, which he has the protagonist practice by helping out a lost tourist.

Persona 5 The Animation The Day Breakers
Morgana is first seen in the subway with the protagonist, Ryuji, Ann and Yusuke. Morgana transforms into a van and they enter Mementos.

Later, Morgana acts as a sound signal when Kazuya Makigami and his gang raid Café Leblanc. Morgana helps fight Kazuya in the Mementos and delivers the key to Naoya Makigami.

Persona 5 (Manga)
Morgana's role in the manga is mostly the same as in the game. In the manga adaptation, Morgana appears before Ryuji and Akira after they confront Kamoshida for his role in Shiho's suicide attempt. Not only does Morgana agree to help the two, but he also reveals he found the Treasure of Kamoshida's Palace before meeting the boys.

Persona 5: Dancing in Starlight
Morgana appears as a playable character in Persona 5: Dancing in Starlight, partaking in an established competition between the Phantom Thieves and the members of S.E.E.S from Persona 3.

Morgana's dance style is sometimes improvisational, as he integrates theatrical performance to tell a story via body language, but he always does it alone. While dancing normally, however, he might integrate cat-like gestures to his choreography.

In "Tokyo Daylight" (ATLUS Kozuka Remix), Morgana replicates real-life activities, such as summoning via clapping, eating with utensils and dancing with a partner, relating to a theme of a life of luxury.

In "With the Stars and Us" (tofubeats Remix), during late segments of his dance, he acts out a story relating to his relationships, whereas he's in a position where he pushes the other figures away, but they reconcile at the end of the dance. This most likely alludes to his story of getting accustomed to his new home at Leblanc.

Social
Morgana's Social events are unlocked bit by bit as more challenge modifiers are unlocked.

In the 1st event, Morgana expresses his excitement to tackle their mission. Albeit, much to his embarrassment, he slips out to Ren that he also wants to impress Ann. Morgana proceeds to beg him to be his wingman, and Ren decides to help him out, much to Morgana's delight.

In the 2nd event, Morgana, while attempting to be impressive with his dancing and display a cool image, has his perception immediately undercut when Haru remarks it's "cute." Albeit downhearted, Morgana decides he might need to change his approach. Eventually, he deduces that his cuteness is a good thing, and reverts back to his energetic self. This helps him stop from doubting himself on the stage.

In the 3rd event, Makoto tries to gather any additional skills they could use in their Phantom Thief missions, albeit she never gets anything that applies directly in her context, as Morgana instead brings up his gourmet skills. Makoto has him dig deeper, as he remembers and remarks his undying loyalty to those he trusts. Although at first he doubts if his devotion is too much, he is reassured that his isn't detrimental.

In the 4th event, Morgana and Ryuji discuss alone how they can be more attractive to girls. They go over the concept that they might look better if they're already taken. However, while bringing up ideas, Ryuji mentions a "catwalk," which Morgana irrationally takes as him being made fun of how he walks (specifically like a cat,) and goes berserk. Eventually, Ren walks in and the situation is cleared up, with Morgana apologizing for losing his temper.

In the 5th event, Morgana considers how being human would help him express his true self better. In response, Yusuke suggests that he should instead work with what he has, and he can change up certain factors like his posture to highlight what he wants.

In the 6th event, Morgana, Futaba and Ren primarily discuss their anonymous opponents in the dance battle, S.E.E.S.

In the 7th event, with Ann's arrival, Morgana sets his plan to impress her into motion, but it's immediately halted as Ann is only around temporarily. She brings up theory on dreams in sleep, and how they are said to predict the future. As per their situation, she brings up the dream of dancing and how it implies that one wants to express their true self, and even suggests that dancing with a partner predicts romantic success, which excites Morgana tremendously.

In the final event, Morgana is alone with Ren at the attic. He remarks about the topic of possibility and how humans are brimming with it, but eventually seeks Ren approval, asking him if he thinks he's full of possibility as well. The protagonist reassures Morgana, who promises to keep working hard.



Persona 5 Strikers
Morgana, since departing from Tokyo, now lives with the protagonist. While still being somewhat bothered with being referred to as a cat, he no longer wants to become human, and is more comfortable with his appearance.

First Heist: Shibuya


In late July, months after the events of Persona 5, Morgana and the protagonist travel back to Tokyo for their summer vacation, as well as to reunite with the former Phantom Thieves before traveling and camping together. Morgana expresses that he's a little nervous meeting them, after all the time has passed. Upon their return to Café Leblanc, they're greeted by their friends, who have been awaiting their return inside. They spend the day celebrating their reunion upstairs in the attic.

The next day, Morgana, the protagonist and Ryuji travel to Shibuya to buy camping tools in preparation for their trip. There, they encounter a popular idol named Alice Hiiragi hosting an event around the area. She gives the protagonist a card that instructs the reader to input "wonderland" in the EMMA app. After the three examine it, the protagonist does as the card says, which causes them to be teleported and trapped in an unknown location in the supposedly destroyed Metaverse. There, other people who have done the same are attacked by Shadows and have their desires stolen in the form of gems.

With the trio being able to summon their Personas again, and with Morgana's Metaverse form restored, they try to fight their way out, only to be surrounded and captured. They are sent to Alice Hiiragi for interrogation, who dumps them in a junkyard after she fails to gather any information. After looking around, they find Sophia, a mysterious AI taking the form of a young girl. Shown to be capable in combat, she helps the group escape back to the real world.

Morgana regularly develops theorems on the other world. At first, he makes the assumption it's a Palace.

Second Heist: Sendai


During the events of Sendai, Morgana is focal to the "Lending a Paw" subquest: after completing Ann's "Sendai Sweets," Morgana will want to make Ann smile himself by finding her even better sweets than those she's requested. After an extensive search around the locale with the protagonist, they get their hands on the secret Zunda Supreme and give it to Ann: the story ends with both Ann and Morgana smiling.

Persona Q2: New Cinema Labyrinth
Morgana and co. are on a recon mission in Mementos when Morgana in mobile form loses control of his wheels and drives them through a portal into a movie world. After escaping it, they wind up in the Cinema where they encounter Hikari and Nagi, and later the Velvet Room residents.

As the group venture into the movie worlds to find the keys needed to escape the new world, they encounter members of SEES and the Investigation Team. With their forces combined, they solve the mystery and are able to return to their own worlds, though the memory of the event was erased.

During the game, Morgana acquires two unison skills while taking Special Screenings. One of the attacks allows him to jump on Ryuji Sakamoto's back with Ann Takamaki and Ken Amada to perform an airborne attack; in the other one, he transforms into mobile form and rams at the enemy with Teddie and Koromaru.

Meanwhile, during the "Mascot Match-Up" Screening, involving finding a treasure, Teddie makes up a mascot competition, ropes Morgana into it using Ann, although he was otherwise not interested. Teddie and Morgana both fail to find an appropriate gift, in Morgana's case it being unappealing and hazardous, Koromaru ends up winning the competition by finding flowers with a plaque, symbolizing one's love to another.

This would spark Teddie and Morgana's tension between one-another further due to their pride, eventually drawing them in a brawl, which the P4 Hero, like some others, doesn't go against, and explains that a friendship can be formed unless several punches were exchanged. After the fight, Koromaru, who hasn't been invested in the competition to begin with, explains that they're still valued members of the team. Both apologize for losing their tempers, and Morgana promises to make up for the trouble.

At the end of the game, Morgana is seen watching a movie with the rest of the team in a movie theater.

Persona 5
Persona 5 's illustrator, Shigenori Soejima, took great care in drawing Morgana so that he wasn't overly cute, with the goal of preserving his uniqueness and individuality. One aspect that reflects that is his slanted eyes.

His Persona Zorro was designed around that point as well, being made big in contrast to his minuscule size. Aside from his attitude, Zorro and his massive difference in size was used to reveal Morgana's strong personality within his body, and to express that he's a great being. But since Morgana has a side of him where he doesn't know who he is, Zorro was deliberately designed to look like a balloon, as if asking him "No matter how big you are or have a splendid beard, aren't you still empty inside? Aren't you being arrogant?"

Soejima believes that a mascot characters's duty is to be loved by everyone, so he designed Morgana based on that idea. He decided to make Morgana a cat based on the "thief cat" concept, which refers to cats entering other people's houses to steal food.

Morgana's color palette goes with Soejima's personal rule of designing mascots (using the "toy color" set of red, yellow and blue); this rule applied to Aigis and Teddie as well.

Some inspirations involved in the design process are . As it's one of Soejima's favorite shows, Morgana was designed with the same mask in mind. Additionally, the key point of Morgana's design is his mask.

During a class question in Persona 5, when discussing the (1:1.414) in architecture, mascot design is also brought up: it is stated that mascots' faces that are seen as cute follow this ratio. The scene directly alludes to Morgana, but whether this implies that this principle was used in designing him or not is not directly confirmed.

Persona 5 Royal
Morgana's human overlay, or more accurately, the celebrity's appearance overlaid on him, is based on a real-life celebrity.

Early Concept


Morgana's gender wasn't determined until later on, so early designs of Morgana were done with a feminine image in mind and one that directly reflected the "thief cat" concept. He was given a shiny rubber body, with the head being fluffy instead. He was also able to transform into anything, not just a van. Soejima initially wanted Morgana's vehicle design to have been a sports car, however, he would have been too small to fit the entire gang, before resorting to a van. Early Morgana's cat form had similar proportions to the final design, but would instead retain his scarf in place of his collar.

Unused models in the game point to another old version of Morgana's design as a normal cat: he had a heftier and more grim face, compared to his current slim and slender appearance. This model also had the scarf on. The model is actually used on regular stray cats in the final game, although the breed is different.

A slightly older model of Morgana's final cat form design is only different in terms that the head is smaller, the fur is less defined and his irises are small enough that his sclera are visible.

Before Zorro's design was refined, his Persona would originally look like a hairy bandit. His muscles were also too vivid, hence the more comical direction of his balloon-like arms.

Persona 5
Morgana was first unveiled during the first Japanese PV trailer for Persona 5, on February 5th, 2015, together with Ryuji Sakamoto and Ann Takamaki. The trailer was first dropped during the Night of the Phantom concert in Tokyo.

Morgana would also appear to directly promote the game during certain events, such as in Take Tokyo Tower and the English side of E3 2016.

During E3 2016, Morgana's English voice would be the first to be revealed out of the cast of the game.

During Take the Treasure on July 19, 2016, Morgana's car form was revealed for the first time.

Morgana would also receive a life-size mascot costume, which would be used during various public events, and he would also partake as a representative in collaboration with other companies and brands, Jagariko being one commonplace.

@p_kouhou
The official Japanese Persona PR account on Twitter, @p_kouhou is handled by Morgana, who directly promotes upcoming releases and events related to the Persona series, as a majority of the account's tweets are written from his perspective. In photographs, he is also portrayed via the aforementioned real-life mascot costume, or simply via his Persona 20th Anniversary Festival plushie.

The account was originally handled by Teddie, but it has been "hacked by a "mysterious thief" on September 17, 2015, later revealed to be Morgana. He's been the one speaking through this account ever since.

Morgana's Report
Morgana's Report was a mini web series streamed on Atlus' YouTube channel, atlustube, and hosted by Morgana, that spanned during the promotion of Persona 5 Royal in Japan, serving to introduce viewers through new features and quality of life changes to the game. 6 episodes have been posted, with a time frame between each video spanning from 3 weeks to over a month.

During the game's promotion in the west, an English counterpart to Morgana's Report, titled Morgana's Phantom Thief Crash Course, was released, which stars Morgana and Sumire Yoshizawa. It is only a single episode.

DJ Morgana - Everyone's P5R Daily Song Ranking
To promote the 2022 remasters of Persona 5 Royal, DJ Morgana - Everyone's P5R Daily Song Ranking, a ranking poll hosted by Morgana that showcases 30 songs handpicked by fans daily, was held during the month right before the games' release.

Traveling Morgana's Newsletter
In the same format as Morgana's Report, Traveling Morgana's Newsletter would be produced to promote Persona 5 Strikers with the same purpose in mind. It had 5 episodes in total, with each being published around every 3 weeks. Each video had a theme, revolving around a certain major location the Phantom Thieves would visit in the game, as well as its Jail.

Persona 25th Times
Morgana would also host the first volume of Persona 25th Times, a segment announcing upcoming events that took place in the first half of the Persona 25th Anniversary. Although the host of volumes 2 and 3 was instead Teddie, as teased beforehand, he and Teddie collaborated in volume 4. Unlike previous web-series, Persona 25th Times is captioned in English.

The format would be carried over to the Western promotion of the event, titled Persona 25th Times West. It was only a single episode, but Morgana and Teddie would host together.

Invited by Morgana / Morgana's Guide
During the promotion of Persona 3 Portable and Persona 4 Golden ' s 2023 remasters, Morgana would host a short overview of both games on December 14th, 2022 on @p_kouhou on Twitter, and would later be uploaded on YouTube on the 17th, roughly titled "Invited by Morgana". In-between on December 16th, the video would be localized in English on YouTube, titled "Morgana's Guide".

Etymology
Unlike the rest of the Phantom Thieves, Morgana's name isn't Japanese, and is written in Katakana (モルガナ). His name is a direct reference to, who is a powerful enchantress (or fairy, hence "le Fay") in the. Her name has multiple variations, with one of them being "Morgana." Morgan's name likely comes from Old Welsh or Old Breton "Morgen," meaning "Sea-born." This meaning likely relates to the fact that Morgana's birthplace is in Mementos, or the Sea of Souls.

In Persona 5, Sadayo Kawakami makes a brief reference of Morgan le Fay, during a class question about femme fatales and uses her as one of the examples of the trope.

Morgana's codename, Mona (モナ), aside from being an abbreviation of "Morgana," is a direct reference to Monā (モナー), the anthropomorphic mascot cat created by  textboard users. Coincidentally, is also the name of the island where  (who is also Ryuji's Persona) reportedly buried his fortunes. The island was also used as a refuge by pirates and privateers, including the aforementioned Captain Kidd. Ryuji was also the one who came up with Morgana's codename.

Since Morgana doesn't necessarily need his codename, as he has no reason to cover his identity to the public, it can also be used as a nickname, or even a term of endearment, usually by Futaba, Haru (Mona-chan), or even Ryuji.

General Characteristics



 * Morgana is the only member of the Phantom Thieves who can summon a Persona without having to take off his mask.
 * Morgana's ties to the Velvet Room would be hinted at long before they were revealed:
 * While the party travels to Madarame's shack via train, Morgana would insist the group calls him "Master," specifically to be put in Igor's shoes.
 * When Morgana attempted to take Okumura alone, while on his last legs, he would hallucinate Igor, referring to them as "Master" before blacking out.
 * Although a majority of the Phantom Thieves need to use the Meta-Nav app implanted on their phones, Morgana is able to enter the Metaverse on his own due to his connections with the Metaverse. He still needs to follow the same rules to enter Palaces, however.
 * Morgana is the one who thought of the protagonist's codename, "Joker," as he is the team's "trump card when it comes to fighting strength."
 * Morgana has strong feelings for the scarf he's wearing.


 * Morgana's favorite nut is the cashew.
 * When the protagonist goes to sleep, there's a rare chance for Morgana to sleep on top of him unbeknownst to him, making it difficult for the protagonist to fall asleep.
 * If the protagonist lacks the train fee to make a return trip to Yongen-Jaya, Morgana will use his secret savings to give him the needed amount of money to return there, preventing him from getting stuck with no way to progress.
 * People are aware of Morgana when he's carried around in the protagonist's bag.
 * Sojiro and Sae eventually learn that Morgana can talk, but because they haven't entered the Metaverse, they don't actually understand him.
 * Morgana has angered the protagonist only once; in turn, it's the only time he's been angered by an ally. This is when Morgana gives the homeless Yusuke a place to stay, forgetting about the protagonist's say. The scene ends with the protagonist giving Morgana a raw and violent jab using his shoulder.
 * Only when going to bed on 12/23, Morgana will wish the protagonist a good night.
 * During the Depths of Mementos arc, when the protagonist was looking for his imprisoned teammates within the Velvet Room to free them, he couldn't find Morgana. In the end, he was hiding in the protagonist's cell.
 * Morgana is actually not the first talking cat in the series: the first being Lieutenant General Zula from Persona 2: Eternal Punishment, followed by Gouto-Douji from the Devil Summoner series.

Biology & Abilities



 * According to Morgana, he didn't get hungry when he was stuck in the Metaverse at first.
 * Afterward, according to Mementos dialogue, Morgana would become thirsty at times in the Metaverse too, implying he needed to enter the real world first.
 * According to Mementos dialogue, Morgana has night vision.
 * Unlike cats in the real world, Morgana can consume human food without experiencing adverse effects:
 * In Persona 5: Dancing in Starlight, while Morgana talks about his passion for sushi, Makoto remarks that she thought cats don't eat it. This is because it can break down thiamine, an essential chemical in cats, which can cause neurological problems, as well as convulsions.
 * According to one of his dialogues in Mementos in Royal, he was able to eat an onion without getting sick. Onions are toxic for regular cats, and contain chemicals that can destroy their blood cells if ingested.
 * According to some Mementos dialogue, Morgana refers to being ridden as a car as "running."
 * Morgana knows how to lockpick, but he struggles to do so with cat paws.
 * Morgana can also write in spite of his paws, as he's apparently written a calling card for Shinya Oda in his Confidant.
 * In Persona 5 Royal, Morgana can play darts in the real world like normal.
 * According to Morgana during the events of Persona 5 Strikers, he still has more infiltration tool tips that he can teach the protagonist.

In-Game Properties

 * Morgana is the first Navigator in the series that can do fighting and navigation at same time. Before Futaba joins, Morgana doesn't faint if he is knocked out in battle. Instead, he runs away to the back stage and becomes the Navigator. Any party member can still use any revival item or skill on him and put him back on the front row.
 * Due to this, he also becomes the first one whose dialogues become affected by the ailments he gets inflicted with.
 * In Persona 5 Royal, while driving Morgana in his van form in Mementos, gently rubbing the touchpad on the PS4 controller will make Morgana purr. Pressing it firmly, on the other hand, will make him meow in protest. Both of these sound clips come directly from the controller's speakers.
 * The mechanic has been transferred onto the Nintendo Switch port of the game via the console's touchscreen.
 * In Royal, if Morgana levels up after his Showtime with Ann is activated, his Level-Up portrait will change. The same applies for Ann.

Localization Differences

 * Compared to how some characters broadly interpret Morgana as a "monster cat" in English, in the Japanese version, they refer to him as a "", a cat with supernatural abilities, a type of Japanese . They can shapeshift into, curse and possess humans. They can also speak human words, which is likely why they misinterpret Morgana to be a bakeneko.
 * Morgana's Japanese speech has several unique quirks:
 * When he states other people's names, they're written in Katakana, rather than Hiragana (Haru would be ハル, rather than 春.) The protagonist's name is naturally unaffected due to being selected manually.
 * Morgana doesn't speak in polite Japanese, but rather uses plain and masculine speech.
 * When he's referring to himself in first-person, he uses "wagahai," (ワガハイ, lit. ) an archaic phrasing used by older men that indicates a noble status. It can be translated to "my fellow."
 * When referring to second-person, he uses "omae" (オマエ, lit. ). It has a casual and masculine tone. It is used by him, the protagonist, Ryuji, Akechi and Igor.
 * When converting to plural pronouns, he maintains his original pronouns, only adding "-tachi" at the end like normal. ( / )
 * Morgana also uses the "-" (殿) honorific when referring to certain women, particularly Ann and Lavenza, such as "Ann-Dono" instead of the English equivalent "Lady Ann." Unlike previous instances of names and honorifics, "-Dono" is written in Kanji. The honorific roughly means "lord," "master" or "milord." It is normally used to indicate that the person referred to has the same (high) rank as the referrer, but it commands respect from the speaker.


 * The word "human" has very nuanced speech, as Morgana would use in two different ways: in both its kanji (人間) and katakana (ニンゲン) variant, and would go back-and-forth between both versions. It's most likely that the kanji version is used to refer to a human in a spiritual sense, whereas katakana refers to its physical meaning, and also implying that although Morgana's not human physically, he's deep down human.
 * The use of this word also relates to how the other characters interpret the situation, but also how they sound: for example, during the epilogue, when talking about Morgana becoming human, Yusuke would use the Katakana version of the word.
 * The protagonist and Ryuji's debate on whether Morgana's human is also relevant, and both generally use the Kanji meaning of the word: while the protagonist believes in Morgana being human, Ryuji is skeptical because of his appearance: however, Ryuji's words are flat, meaning he's referring to Morgana being nothing like human: during his apology to Morgana on 9/17, he'd use this blunt way of speaking while saying "he doesn't mind if he's not human," hence the drastically negative response.
 * Morgana's Confidant has unique flavor text from the protagonist.
 * Morgana's Rank 1 flavor text is "Morgana seems rather happy...", the beginning of a bond that the protagonist forfeited to.
 * Normally, he ranks up like any other Confidant with the message "I feel like my bond with Morgana is growing deeper...".
 * Morgana's Rank 6 flavor text is "I can sense a firm resolve from Morgana...", or literally translated to "I feel a strong motivation from Morgana", the decisive point for his bond with the protagonist, a necessity before Morgana begins to fall apart later on.
 * Morgana's Rank 10 Confidant message is "I can sense Morgana's trust in me...", or translated to "I feel strong trust from Morgana".


 * Morgana's Rank 10 Confidant description in Japanese is more detailed: "Morgana realizes that where you are is where he belongs. No matter what he is, they are true comrades who can now risk their lives to support each-other." The English translation has been condensed, only referring to Morgana as a comrade, while omitting any mention of it being mutually supportive. Additionally, no mention of the protagonist's place to belong has been made: more specifically, the Japanese version refers to the protagonist himself.

Design & References

 * Morgana's dialogues in the real world are accompanied with the onomatopoeia "Meow~/Nya~" to indicate that other people cannot understand his words.
 * Morgana's first-person pronoun in Japanese, "wagahai," may be a reference to 's 1905 satire novel  . As the title suggests, the story is told from the perspective of a regular cat that, ironically, speaks in phrasing used by higher-class noblemen, and talks about his observations on the human world and its ecology.
 * Morgana's design foreshadows his connections to the Velvet Room, with its assistants following a color palette of blue, white and black clothes, with yellow eyes. In Morgana's case, the color of his eyes and scarf are reversed in contrast to the designs of the standard Velvet Room attendants, specifically with their uniforms and eyes.
 * Shown only in a few concept artworks and his All-out Attack portrait, Morgana has a small black nose tucked underneath the edge of his mask. The shape is similar to the one of his cat counterpart.
 * Shown in his sprites and some promotional artwork, there are two dents on the sides of his mask. In some artwork, they are depicted as holes.
 * The model of Morgana's anthropomorphic form has retractable claws from his hands. Whether they're used in-game is unclear.
 * The license plate on Morgana's Van form is "築地 343 も 2-22."
 * "築地" refers to, a district of . For many residents and visitors to Tokyo, the Central Wholesale Market, better known as the , is synonymous with sushi, sashimi and seafood products of every kind, referencing Morgana's passion for sushi.
 * 343 can be read in Japanese as for the word "".
 * 2-22 could be a reference to the Japanese onomatopoeia for "meow:" "Nya-Nyanya."
 * From the inside of the van, an emblem resembling biped Morgana's head can be seen.
 * At one point, Morgana explains that a cat transforming into a vehicle is something engraved into (Japanese) people's minds, indirectly referencing the from the animated movie , directed by.
 * When Morgana is about to transform into a vehicle, his pose is similar to the transformation poses of Showa Era Kamen Rider.
 * When performing Baton Passes in combat, Morgana's forearm and paws will be drastically enlarged to match the size of other combatants. This occurs very briefly during the animation.
 * Morgana's running animation in the Metaverse, which transforms his legs into a swirling vortex, may reference ’s comical expression.
 * Additionally, when thinking of a way to reach the floating bank in Kaneshiro's Palace, Ryuji asks if Morgana can fly. Morgana retorts that he is not some "robot cat" (Doraemon) who can source all kinds of futuristic gadgets from his fourth-dimensional pocket, with the most recurring one being the for flight.
 * In Persona 5 Strikers Morgana also has cartoonish jumping and landing sound effects.
 * In the Japanese version of Persona 5, when Morgana is transformed into a mouse in battle, he will make noise reminiscent of who is also voiced by Ikue Ōtani.
 * Also, in one of the phone texts, the protagonist may say "Morgana, I choose you," a probable reference to "Pikachu, I choose you."
 * While the protagonist is cooking curry, during one of the segments, Morgana will make a reference to Tony Tony Chopper of , saying "you have the wrong idea if you think I'm some dumb reindeer!"
 * Morgana has several key design elements that reflect on his role as a character and the problems he faces:
 * Although Morgana's been around since the beginning of the game, during many conversations within the group (usually casual,) Morgana almost never participates, with rare exceptions where he chimes in to make a comment. Morgana's silence itself might be a conscious design choice, as it not only suggests he's observing the conversation, but reflects his getting accustomed to his lifestyle as a cat.
 * However, as it is necessary to ensure that Morgana isn't seen as an outright normal cat, his dialogue portrait is always that of his Metaverse form, implying that there's more to him than meets the eye. However, after the final arc of the game in Mementos, the portrait becomes unnecessary as support, now reverting to his real cat form.
 * Very often that silence is manifested whenever it is relevant, usually in the form of dialogue via ellipses. Otherwise, whenever Morgana converses, there are many cases where the entire scene is paused or put to a halt before he continues speaking or acts.
 * In very rare opportune moments, the scene peeks into Morgana's silence by having him speak to himself, more often than not reflecting his worry of who he is.
 * Morgana's Confidant is explicitly developed at home, and almost all of the scenes take place in the attic with the protagonist, emphasizing that their bond is not built on their actions. It is contrasted by other automatic Confidants, such as Akechi's, as within the second half of his Confidant he bonds with the protagonist in the moment of action.
 * During the protagonist's daily life segments of the game, Morgana will almost always speak for the protagonist, but still talking as a 2nd person in their dialogue. This characterizes the fact that, from the protagonist's point of view, he's bound to Morgana, but it's presented from a positive perspective, as Morgana is actively kind and considerate towards him.
 * There are various cases where the protagonist and Morgana turn to look at each-other during regular scenes, whether turning their conversation to be directly between the two of them, or simply as yet another silent nod.

Promotion & PR



 * In Persona 5, due to a design oversight, when the protagonist didn't have free time during the evening, when Morgana telegraphed he was too tired to go out, it would appear as if Morgana was making the protagonist sleep in; which would sometimes clash with the mood of the current situation or even have Morgana himself break character, as he would bluntly and adamantly tell him to sleep.
 * The line he'd say would be repetitive in Japanese, and he would literally say "Let's go to sleep now" down to the letter.  The quotation itself would have become an inside joke in the series, by having Morgana actively repeat it in later material, including Strikers.
 * This design issue itself would be fixed in Royal, as there is more liberation with the protagonist's free time.
 * One of the meanings behind the Japanese release date (2.20.2020) for Persona 5 Strikers involves its pronunciation: The "2's" seem to be pronounced as "Nya," and the "0s" as "o." This serves as wordplay for the Japanese onomatopoeia for "Meow." It's used as part of a jingle to advertise the game, sung by Morgana: "Persona 5S; 2020.2.20!" . Before the game's release, it could be played at the bottom of the Persona 5 Strikers website.